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Fixed mouse control being doubly inverted.

This commit is contained in:
Timmy Sjöstedt 2014-08-11 22:15:15 +02:00
parent 2f6417e3d0
commit e504118e5b

View File

@ -101,7 +101,7 @@ void IngameState::updateView()
else if (_lookAngles.y < -qpi)
_lookAngles.y = -qpi;
float localX = _lookAngles.x;
float localX = -_lookAngles.x;
float viewDistance = 2.f;
if( _playerCharacter->getCurrentVehicle() ) {