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Fixed mouse control being doubly inverted.
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@ -101,7 +101,7 @@ void IngameState::updateView()
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else if (_lookAngles.y < -qpi)
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_lookAngles.y = -qpi;
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float localX = _lookAngles.x;
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float localX = -_lookAngles.x;
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float viewDistance = 2.f;
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if( _playerCharacter->getCurrentVehicle() ) {
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