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tests: capitalize test name (test_name.cpp -> test_Name.cpp)

This commit is contained in:
Anonymous Maarten 2017-10-26 03:51:24 +02:00 committed by Daniel Evans
parent 6f45bda04e
commit e663d061b7
34 changed files with 52 additions and 52 deletions

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@ -6,40 +6,40 @@ find_package(Boost COMPONENTS filesystem unit_test_framework system REQUIRED)
set(TEST_SOURCES set(TEST_SOURCES
main.cpp main.cpp
test_globals.cpp test_Globals.cpp
test_animation.cpp test_Animation.cpp
test_archive.cpp test_Archive.cpp
test_buoyancy.cpp test_Buoyancy.cpp
test_character.cpp test_Character.cpp
test_chase.cpp test_Chase.cpp
test_cutscene.cpp test_Cutscene.cpp
test_config.cpp test_Config.cpp
test_data.cpp test_Data.cpp
test_FileIndex.cpp test_FileIndex.cpp
test_GameData.cpp test_GameData.cpp
test_GameWorld.cpp test_GameWorld.cpp
test_globals.hpp test_Globals.hpp
test_items.cpp test_Items.cpp
test_Input.cpp test_Input.cpp
test_lifetime.cpp test_Lifetime.cpp
test_loaderdff.cpp test_Loaderdff.cpp
test_LoaderIPL.cpp test_LoaderIPL.cpp
test_Logger.cpp test_Logger.cpp
test_menu.cpp test_Menu.cpp
test_object.cpp test_Object.cpp
test_object_data.cpp test_ObjectData.cpp
test_pickup.cpp test_Pickup.cpp
test_renderer.cpp test_Renderer.cpp
test_rwbstream.cpp test_RWBStream.cpp
test_SaveGame.cpp test_SaveGame.cpp
test_scriptmachine.cpp test_ScriptMachine.cpp
test_state.cpp test_State.cpp
test_text.cpp test_Text.cpp
test_trafficdirector.cpp test_TrafficDirector.cpp
test_vehicle.cpp test_Vehicle.cpp
test_VisualFX.cpp test_VisualFX.cpp
test_weapon.cpp test_Weapon.cpp
test_world.cpp test_World.cpp
test_ZoneData.cpp test_ZoneData.cpp
# Hack in rwgame sources until there's a per-target test suite # Hack in rwgame sources until there's a per-target test suite

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@ -1,6 +1,6 @@
#define BOOST_TEST_MODULE openrw #define BOOST_TEST_MODULE openrw
#include <boost/test/included/unit_test.hpp> #include <boost/test/included/unit_test.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
std::ostream& operator<<(std::ostream& stream, const glm::vec3& v) { std::ostream& operator<<(std::ostream& stream, const glm::vec3& v) {
stream << v.x << " " << v.y << " " << v.z; stream << v.x << " " << v.y << " " << v.z;

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@ -2,7 +2,7 @@
#include <data/Clump.hpp> #include <data/Clump.hpp>
#include <engine/Animator.hpp> #include <engine/Animator.hpp>
#include <glm/gtx/string_cast.hpp> #include <glm/gtx/string_cast.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(AnimationTests) BOOST_AUTO_TEST_SUITE(AnimationTests)

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <loaders/LoaderIMG.hpp> #include <loaders/LoaderIMG.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(ArchiveTests) BOOST_AUTO_TEST_SUITE(ArchiveTests)

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <objects/VehicleObject.hpp> #include <objects/VehicleObject.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(BuoyancyTests) BOOST_AUTO_TEST_SUITE(BuoyancyTests)

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@ -3,7 +3,7 @@
#include <engine/Animator.hpp> #include <engine/Animator.hpp>
#include <objects/CharacterObject.hpp> #include <objects/CharacterObject.hpp>
#include <objects/VehicleObject.hpp> #include <objects/VehicleObject.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(CharacterTests) BOOST_AUTO_TEST_SUITE(CharacterTests)

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <data/Chase.hpp> #include <data/Chase.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(ChaseTests) BOOST_AUTO_TEST_SUITE(ChaseTests)

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@ -1,7 +1,7 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <data/CutsceneData.hpp> #include <data/CutsceneData.hpp>
#include <loaders/LoaderCutsceneDAT.hpp> #include <loaders/LoaderCutsceneDAT.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(CutsceneTests) BOOST_AUTO_TEST_SUITE(CutsceneTests)

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@ -3,7 +3,7 @@
#include <loaders/GenericDATLoader.hpp> #include <loaders/GenericDATLoader.hpp>
#include <objects/PickupObject.hpp> #include <objects/PickupObject.hpp>
#include <objects/InstanceObject.hpp> #include <objects/InstanceObject.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
// Tests against loading various data files // Tests against loading various data files
// These tests are bad but so are the interfaces so it cancels out. // These tests are bad but so are the interfaces so it cancels out.

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <platform/FileIndex.hpp> #include <platform/FileIndex.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(FileIndexTests) BOOST_AUTO_TEST_SUITE(FileIndexTests)

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <engine/GameData.hpp> #include <engine/GameData.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(GameDataTests) BOOST_AUTO_TEST_SUITE(GameDataTests)

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@ -2,7 +2,7 @@
#include <engine/GameData.hpp> #include <engine/GameData.hpp>
#include <engine/GameWorld.hpp> #include <engine/GameWorld.hpp>
#include <objects/InstanceObject.hpp> #include <objects/InstanceObject.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(GameWorldTests) BOOST_AUTO_TEST_SUITE(GameWorldTests)

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@ -1,4 +1,4 @@
#include "test_globals.hpp" #include "test_Globals.hpp"
#include <GameConfig.hpp> #include <GameConfig.hpp>

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <objects/CharacterObject.hpp> #include <objects/CharacterObject.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(ItemTests) BOOST_AUTO_TEST_SUITE(ItemTests)

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@ -2,7 +2,7 @@
#include <glm/gtx/string_cast.hpp> #include <glm/gtx/string_cast.hpp>
#include <objects/InstanceObject.hpp> #include <objects/InstanceObject.hpp>
#include <render/ViewCamera.hpp> #include <render/ViewCamera.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(LifetimeTests) BOOST_AUTO_TEST_SUITE(LifetimeTests)

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <loaders/LoaderIPL.hpp> #include <loaders/LoaderIPL.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(LoaderIPLTests) BOOST_AUTO_TEST_SUITE(LoaderIPLTests)

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <data/Clump.hpp> #include <data/Clump.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(LoaderDFFTests) BOOST_AUTO_TEST_SUITE(LoaderDFFTests)

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@ -1,7 +1,7 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <engine/GameWorld.hpp> #include <engine/GameWorld.hpp>
#include <objects/InstanceObject.hpp> #include <objects/InstanceObject.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(ObjectUnitTests) BOOST_AUTO_TEST_SUITE(ObjectUnitTests)

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <data/ModelData.hpp> #include <data/ModelData.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(ObjectDataTests) BOOST_AUTO_TEST_SUITE(ObjectDataTests)

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@ -3,7 +3,7 @@
#include <objects/CharacterObject.hpp> #include <objects/CharacterObject.hpp>
#include <objects/ItemPickup.hpp> #include <objects/ItemPickup.hpp>
#include <objects/PickupObject.hpp> #include <objects/PickupObject.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
class TestPickup : public PickupObject { class TestPickup : public PickupObject {
public: public:

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <loaders/RWBinaryStream.hpp> #include <loaders/RWBinaryStream.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(RWBStreamTests) BOOST_AUTO_TEST_SUITE(RWBStreamTests)

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@ -3,7 +3,7 @@
#include <engine/SaveGame.hpp> #include <engine/SaveGame.hpp>
#include <script/ScriptMachine.hpp> #include <script/ScriptMachine.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
#if 0 // Disabled until we make a start on saving the game #if 0 // Disabled until we make a start on saving the game
BOOST_AUTO_TEST_SUITE(SaveGameTests) BOOST_AUTO_TEST_SUITE(SaveGameTests)

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@ -2,7 +2,7 @@
#include <data/GameTexts.hpp> #include <data/GameTexts.hpp>
#include <engine/ScreenText.hpp> #include <engine/ScreenText.hpp>
#include <loaders/LoaderGXT.hpp> #include <loaders/LoaderGXT.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
#define T(x) GameStringUtil::fromString(x) #define T(x) GameStringUtil::fromString(x)

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@ -1,5 +1,5 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
#include <ai/AIGraph.hpp> #include <ai/AIGraph.hpp>
#include <ai/TrafficDirector.hpp> #include <ai/TrafficDirector.hpp>

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@ -1,7 +1,7 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <data/Clump.hpp> #include <data/Clump.hpp>
#include <objects/VehicleObject.hpp> #include <objects/VehicleObject.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(VehicleTests) BOOST_AUTO_TEST_SUITE(VehicleTests)

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@ -2,7 +2,7 @@
#include <data/WeaponData.hpp> #include <data/WeaponData.hpp>
#include <objects/CharacterObject.hpp> #include <objects/CharacterObject.hpp>
#include <objects/ProjectileObject.hpp> #include <objects/ProjectileObject.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(WeaponTests) BOOST_AUTO_TEST_SUITE(WeaponTests)

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@ -1,6 +1,6 @@
#include <boost/test/unit_test.hpp> #include <boost/test/unit_test.hpp>
#include <data/ZoneData.hpp> #include <data/ZoneData.hpp>
#include "test_globals.hpp" #include "test_Globals.hpp"
BOOST_AUTO_TEST_SUITE(ZoneDataTests) BOOST_AUTO_TEST_SUITE(ZoneDataTests)