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Switch default english.gxt to american.gxt
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@ -127,7 +127,7 @@ RWGame::RWGame(int argc, char* argv[])
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data->loadDynamicObjects(config.getGameDataPath() + "/data/object.dat");
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/// @TODO language choices.
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data->loadGXT("english.gxt");
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data->loadGXT("american.gxt");
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getRenderer()->water.setWaterTable(data->waterHeights, 48, data->realWater, 128*128);
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