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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 02:12:45 +01:00

rwgame+rwviewer: fix -Wunused-variable warnings

This commit is contained in:
Anonymous Maarten 2017-10-27 17:38:36 +02:00 committed by Daniel Evans
parent 1af5d74faa
commit f06d9f5eb2
9 changed files with 16 additions and 19 deletions

View File

@ -244,9 +244,9 @@ void RWGame::handleCheatInput(char symbol) {
// The iPod / Android version of the game (10th year anniversary) spawns random
// (?) vehicles instead of always rhino
#ifdef RW_GAME_GTA3_ANNIVERSARY
uint16_t vehicleModel = 110; // @todo Which cars are spawned?!
// uint16_t vehicleModel = 110; // @todo Which cars are spawned?!
#else
uint16_t vehicleModel = 122;
// uint16_t vehicleModel = 122;
#endif
// @todo Spawn rhino
// @todo ShowHelpMessage("CHEAT1"); // III / VC: Inputting most

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@ -23,10 +23,10 @@ QVariant AnimationListModel::headerData(int section,
return QVariant::Invalid;
}
int AnimationListModel::rowCount(const QModelIndex& parent) const {
int AnimationListModel::rowCount(const QModelIndex&) const {
return animations.size();
}
int AnimationListModel::columnCount(const QModelIndex& parent) const {
int AnimationListModel::columnCount(const QModelIndex&) const {
return 1;
}

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@ -29,10 +29,10 @@ QVariant IMGArchiveModel::headerData(int section, Qt::Orientation orientation,
return QVariant::Invalid;
}
int IMGArchiveModel::rowCount(const QModelIndex& parent) const {
int IMGArchiveModel::rowCount(const QModelIndex&) const {
return archive.getAssetCount();
}
int IMGArchiveModel::columnCount(const QModelIndex& parent) const {
int IMGArchiveModel::columnCount(const QModelIndex&) const {
return 2;
}

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@ -13,11 +13,11 @@ ItemListModel::ItemListModel(GameWorld *world, QObject *parent)
: QAbstractTableModel(parent), _world(world) {
}
int ItemListModel::rowCount(const QModelIndex &parent) const {
int ItemListModel::rowCount(const QModelIndex &) const {
return _world->data->modelinfo.size();
}
int ItemListModel::columnCount(const QModelIndex &parent) const {
int ItemListModel::columnCount(const QModelIndex &) const {
return 2;
}

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@ -109,8 +109,7 @@ ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags)
auto mainwidget = new QWidget();
mainwidget->setLayout(mainlayout);
QMenu* data = mb->addMenu("&Data");
// data->addAction("Export &Model", objectViewer, SLOT(exportModel()));
mb->addMenu("&Data");
QMenu* anim = mb->addMenu("&Animation");
anim->addAction("Load &Animations", this, SLOT(openAnimations()));

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@ -6,7 +6,7 @@ DFFFramesTreeModel::DFFFramesTreeModel(ClumpPtr m,
: QAbstractItemModel(parent), model(m) {
}
int DFFFramesTreeModel::columnCount(const QModelIndex& parent) const {
int DFFFramesTreeModel::columnCount(const QModelIndex&) const {
return 1;
}
@ -70,8 +70,6 @@ bool DFFFramesTreeModel::setData(const QModelIndex& index,
return false;
}
ModelFrame* f = static_cast<ModelFrame*>(index.internalPointer());
if (role == Qt::CheckStateRole) {
if (index.column() == 0) {
if ((Qt::CheckState)value.toInt() == Qt::Checked) {
@ -99,7 +97,7 @@ Qt::ItemFlags DFFFramesTreeModel::flags(const QModelIndex& index) const {
return flags;
}
QVariant DFFFramesTreeModel::headerData(int section,
QVariant DFFFramesTreeModel::headerData(int,
Qt::Orientation orientation,
int role) const {
if (orientation == Qt::Horizontal) {

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@ -4,18 +4,18 @@ ObjectListModel::ObjectListModel(GameData *dat, QObject *parent)
: QAbstractTableModel(parent), _gameData(dat) {
}
int ObjectListModel::rowCount(const QModelIndex &parent) const {
int ObjectListModel::rowCount(const QModelIndex &) const {
return _gameData->modelinfo.size();
}
int ObjectListModel::columnCount(const QModelIndex &parent) const {
int ObjectListModel::columnCount(const QModelIndex &) const {
return 3;
}
QVariant ObjectListModel::data(const QModelIndex &index, int role) const {
if (role == Qt::DisplayRole) {
if (!index.isValid()) return QVariant::Invalid;
auto id = index.internalId();
if (id == -1) return QVariant::Invalid;
if (index.column() == 0) {
return id;
} else if (index.column() == 1) {

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@ -2,7 +2,7 @@
#include <data/Clump.hpp>
#include <glm/gtx/string_cast.hpp>
void ModelFramesWidget::updateInfoBox(ClumpPtr model, ModelFrame* f) {
void ModelFramesWidget::updateInfoBox(ClumpPtr, ModelFrame* f) {
if (f == nullptr) {
_frameLabel->setText("");
} else {

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@ -13,7 +13,7 @@ public:
: PickupObject(engine, position, 0, OnStreet) {
}
bool onCharacterTouch(CharacterObject* character) {
bool onCharacterTouch(CharacterObject*) {
picked_up = true;
return true;
}