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Added Sound struct
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@ -4,6 +4,8 @@
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <map>
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#include <string>
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#include <vector>
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#include <SFML/Audio.hpp>
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@ -49,11 +51,19 @@ private:
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ALuint buffer;
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};
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struct Sound
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{
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SoundSource source;
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SoundBuffer buffer;
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bool isLoaded = false;
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};
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bool initializeOpenAL();
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ALCcontext* alContext;
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ALCdevice* alDevice;
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std::map<std::string, Sound> sounds;
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std::vector<PlayingSound> sounds;
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sf::SoundStream* backgroundNoise;
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