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Cover additional opcodes that remove obstacles
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5bb67eccb4
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@ -916,6 +916,7 @@ void opcode_0053(const ScriptArguments& args, const ScriptInt index, ScriptVec3
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character->applyOffset();
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player = static_cast<ai::PlayerController*>(character->controller);
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args.getState()->playerObject = character->getGameObjectID();
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script::clearSpaceForObject(args, character);
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}
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/**
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@ -940,9 +941,9 @@ void opcode_0054(const ScriptArguments& args, const ScriptPlayer player, ScriptF
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@arg coord Coordinates
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*/
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void opcode_0055(const ScriptArguments& args, const ScriptPlayer player, ScriptVec3 coord) {
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RW_UNUSED(args);
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player->getCharacter()->setPosition(coord);
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player->getCharacter()->applyOffset();
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script::clearSpaceForObject(args, player->getCharacter());
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}
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/**
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@ -1889,7 +1890,7 @@ void opcode_00a0(const ScriptArguments& args, const ScriptCharacter character, S
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*/
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void opcode_00a1(const ScriptArguments& args, const ScriptCharacter character, ScriptVec3 coord) {
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script::setObjectPosition(character, coord);
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RW_UNUSED(args);
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script::clearSpaceForObject(args, character);
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}
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/**
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@ -2024,8 +2025,8 @@ void opcode_00aa(const ScriptArguments& args, const ScriptVehicle vehicle, Scrip
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@arg coord Coordinates
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*/
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void opcode_00ab(const ScriptArguments& args, const ScriptVehicle vehicle, ScriptVec3 coord) {
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RW_UNUSED(args);
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script::setObjectPosition(vehicle, coord);
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script::clearSpaceForObject(args, vehicle);
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}
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/**
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@ -4919,8 +4920,8 @@ void opcode_01bb(const ScriptArguments& args, const ScriptObject object, ScriptF
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@arg coord Coordinates
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*/
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void opcode_01bc(const ScriptArguments& args, const ScriptObject object, ScriptVec3 coord) {
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RW_UNUSED(args);
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script::setObjectPosition(object, coord);
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script::clearSpaceForObject(args, object);
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}
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/**
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@ -9609,9 +9610,9 @@ void opcode_0361(const ScriptArguments& args, const ScriptGarage garage) {
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*/
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void opcode_0362(const ScriptArguments& args, const ScriptCharacter character,
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ScriptVec3 coord) {
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RW_UNUSED(args);
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character->setCurrentVehicle(nullptr, 0);
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character->setPosition(coord);
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script::clearSpaceForObject(args, character);
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}
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/**
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@ -9963,6 +9964,7 @@ void opcode_0376(const ScriptArguments& args, ScriptVec3 coord,
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pedGroup.at(args.getWorld()->getRandomNumber(0u, pedGroup.size() - 1));
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character = world->createPedestrian(model, coord);
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character->applyOffset();
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script::clearSpaceForObject(args, character);
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}
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/**
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