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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 10:22:52 +01:00

Add frametime and FPS to debug stats

This commit is contained in:
Daniel Evans 2015-02-16 00:44:30 +00:00
parent b59c689a5e
commit f9382af485
2 changed files with 10 additions and 8 deletions

View File

@ -124,7 +124,8 @@ int RWGame::run()
break;
}
accum += clock.restart().asSeconds() * timescale;
float timer = clock.restart().asSeconds();
accum += timer * timescale;
while ( accum >= GAME_TIMESTEP ) {
@ -146,7 +147,7 @@ int RWGame::run()
float alpha = fmod(accum, GAME_TIMESTEP) / GAME_TIMESTEP;
render(alpha);
render(alpha, timer);
StateManager::get().draw(&engine->renderer);
@ -209,7 +210,7 @@ void RWGame::tick(float dt)
nextCam = StateManager::get().states.back()->getCamera();
}
void RWGame::render(float alpha)
void RWGame::render(float alpha, float time)
{
auto size = getWindow().getSize();
engine->renderer.getRenderer()->setViewport({size.x, size.y});
@ -268,7 +269,6 @@ void RWGame::render(float alpha)
if ( engine->state.isCinematic )
{
float cinematicAspect = 19.f/10.f;
viewCam.frustum.fov *= viewCam.frustum.aspectRatio;
}
@ -299,15 +299,16 @@ void RWGame::render(float alpha)
if ( showDebugStats )
{
renderDebugStats();
renderDebugStats(time);
}
drawOnScreenText(engine);
}
void RWGame::renderDebugStats()
void RWGame::renderDebugStats(float time)
{
std::stringstream ss;
ss << "Frametime: " << time << " (FPS " << (1.f/time) << ")\n";
ss << "Draws: " << engine->renderer.rendered << " (" << engine->renderer.culled << " Culled)\n";
if( engine->state.player ) {
@ -388,5 +389,6 @@ void RWGame::globalKeyEvent(const sf::Event& event)
case sf::Keyboard::F1:
showDebugStats = ! showDebugStats;
break;
default: break;
}
}

View File

@ -65,9 +65,9 @@ public:
private:
void tick(float dt);
void render(float alpha);
void render(float alpha, float dt);
void renderDebugStats();
void renderDebugStats(float dt);
void globalKeyEvent(const sf::Event& event);
};