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https://github.com/rwengine/openrw.git
synced 2024-09-02 16:49:46 +02:00
Fixed: tests weren't working
Fixed: mission timer Timer was going crazy due to missing 02d9 opcode, update timer 25 times per second Fixed: mission timer Don't beep on every timer update
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@ -314,7 +314,7 @@ bool ItemPickup::onPlayerTouch() {
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totalRounds /= 5;
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}
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const auto& character = engine->getPlayer()->getCharacter();
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auto character = engine->getPlayer()->getCharacter();
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character->addToInventory(item->inventorySlot, totalRounds);
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@ -353,7 +353,7 @@ HealthPickup::HealthPickup(GameWorld* world, const glm::vec3& position,
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}
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bool HealthPickup::onPlayerTouch() {
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const auto& character = engine->getPlayer()->getCharacter();
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auto character = engine->getPlayer()->getCharacter();
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if (character->getCurrentState().health >= 100.f) {
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return false;
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@ -370,7 +370,7 @@ ArmourPickup::ArmourPickup(GameWorld* world, const glm::vec3& position,
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}
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bool ArmourPickup::onPlayerTouch() {
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const auto& character = engine->getPlayer()->getCharacter();
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auto character = engine->getPlayer()->getCharacter();
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if (character->getCurrentState().armour >= 100.f) {
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return false;
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@ -388,7 +388,7 @@ CollectablePickup::CollectablePickup(GameWorld* world,
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}
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bool CollectablePickup::onPlayerTouch() {
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const auto& state = engine->state;
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auto state = engine->state;
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if (state->playerInfo.hiddenPackagesCollected ==
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state->playerInfo.hiddenPackageCount) {
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@ -7685,8 +7685,7 @@ bool opcode_02d8(const ScriptArguments& args, const ScriptCharacter character, c
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opcode 02d9
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*/
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void opcode_02d9(const ScriptArguments& args) {
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RW_UNIMPLEMENTED_OPCODE(0x02d9);
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RW_UNUSED(args);
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args.getState()->bigNVeinyPickupsCollected = 0;
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}
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/**
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@ -482,6 +482,7 @@ void RWGame::tick(float dt) {
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static float clockAccumulator = 0.f;
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static float scriptTimerAccumulator = 0.f;
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static ScriptInt beepTime = std::numeric_limits<ScriptInt>::max();
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if (currState->shouldWorldUpdate()) {
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world->chase.update(dt);
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@ -503,19 +504,25 @@ void RWGame::tick(float dt) {
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clockAccumulator -= 1.f;
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}
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constexpr float timerClockRate = 1.f / 30.f;
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if (state.scriptTimerVariable && !state.scriptTimerPaused) {
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scriptTimerAccumulator += dt;
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while (scriptTimerAccumulator >= 1.f) {
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(*state.scriptTimerVariable) -= 1000;
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while (scriptTimerAccumulator >= timerClockRate) {
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// Original game uses milliseconds
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(*state.scriptTimerVariable) -= timerClockRate * 1000;
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if (*state.scriptTimerVariable <= 0) {
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(*state.scriptTimerVariable) = 0;
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state.scriptTimerVariable = nullptr;
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}
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// 11 seconds
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if (*state.scriptTimerVariable <= 11000) {
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if (*state.scriptTimerVariable <= 11000 &&
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beepTime - *state.scriptTimerVariable >= 1000) {
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beepTime = *state.scriptTimerVariable;
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// @todo beep
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}
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scriptTimerAccumulator -= 1.f;
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scriptTimerAccumulator -= timerClockRate;
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}
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}
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@ -14,7 +14,7 @@ public:
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OnStreet) {
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}
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bool onCharacterTouch(CharacterObject*) {
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bool onPlayerTouch() {
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picked_up = true;
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return true;
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}
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@ -24,9 +24,11 @@ BOOST_AUTO_TEST_SUITE(PickupTests)
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BOOST_AUTO_TEST_CASE(test_pickup_interaction) {
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{
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auto objectID = 9999;
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auto character =
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Global::get().e->createPedestrian(1, {30.1f, 0.f, 0.f});
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Global::get().e->createPlayer({30.1f, 0.f, 0.f}, {1.f, 0.f, 0.f, 0.f}, objectID);
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BOOST_REQUIRE(character != nullptr);
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Global::get().e->state->playerObject = objectID;
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TestPickup* p = new TestPickup(Global::get().e, {30.f, 0.f, 0.f});
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@ -60,9 +62,11 @@ BOOST_AUTO_TEST_CASE(test_pickup_interaction) {
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BOOST_AUTO_TEST_CASE(test_item_pickup) {
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{
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auto objectID = 9999;
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auto character =
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Global::get().e->createPedestrian(1, {30.1f, 0.f, 0.f});
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Global::get().e->createPlayer({30.1f, 0.f, 0.f}, {1.f, 0.f, 0.f, 0.f}, objectID);
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BOOST_REQUIRE(character != nullptr);
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Global::get().e->state->playerObject = objectID;
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auto pistol = Global::get().d->weaponData[1].get();
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auto model = Global::get().d->modelinfo[pistol->modelID].get();
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