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Remove raw ptrs from ProjectileObject

This commit is contained in:
Filip Gawin 2018-08-28 20:07:40 +02:00
parent 70304dd276
commit fae8f0c1a9
2 changed files with 13 additions and 16 deletions

View File

@ -95,17 +95,14 @@ void ProjectileObject::explode() {
void ProjectileObject::cleanup() {
if (_body) {
engine->dynamicsWorld->removeRigidBody(_body);
delete _body;
engine->dynamicsWorld->removeRigidBody(_body.get());
_body = nullptr;
}
if (_ghostBody) {
engine->dynamicsWorld->removeCollisionObject(_ghostBody);
delete _ghostBody;
engine->dynamicsWorld->removeCollisionObject(_ghostBody.get());
_ghostBody = nullptr;
}
if (_shape) {
delete _shape;
if(_shape) {
_shape = nullptr;
}
}
@ -114,10 +111,10 @@ ProjectileObject::ProjectileObject(GameWorld* world, const glm::vec3& position,
const ProjectileObject::ProjectileInfo& info)
: GameObject(world, position, glm::quat{1.0f,0.0f,0.0f,0.0f}, nullptr)
, _info(info) {
_shape = new btSphereShape(0.45f);
_shape = std::make_unique<btSphereShape>(0.45f);
btVector3 inertia(0.f, 0.f, 0.f);
_shape->calculateLocalInertia(1.f, inertia);
btRigidBody::btRigidBodyConstructionInfo riginfo(1.f, nullptr, _shape,
btRigidBody::btRigidBodyConstructionInfo riginfo(1.f, nullptr, _shape.get(),
inertia);
btTransform ws;
@ -126,13 +123,13 @@ ProjectileObject::ProjectileObject(GameWorld* world, const glm::vec3& position,
riginfo.m_startWorldTransform = ws;
riginfo.m_mass = 1.f;
_body = new btRigidBody(riginfo);
_body = std::make_unique<btRigidBody>(riginfo);
_body->setUserPointer(this);
_body->setLinearVelocity(
btVector3(_info.direction.x, _info.direction.y, _info.direction.z) *
_info.velocity);
engine->dynamicsWorld->addRigidBody(
_body, btBroadphaseProxy::DefaultFilter,
_body.get(), btBroadphaseProxy::DefaultFilter,
btBroadphaseProxy::StaticFilter | btBroadphaseProxy::DefaultFilter);
if (_info.type == RPG) {
@ -142,15 +139,15 @@ ProjectileObject::ProjectileObject(GameWorld* world, const glm::vec3& position,
if (_info.type != Grenade) {
// Projectiles that aren't grenades explode on contact.
_ghostBody = new btPairCachingGhostObject();
_ghostBody = std::make_unique<btPairCachingGhostObject>();
_ghostBody->setWorldTransform(_body->getWorldTransform());
_ghostBody->setCollisionShape(_shape);
_ghostBody->setCollisionShape(_shape.get());
_ghostBody->setUserPointer(this);
_ghostBody->setCollisionFlags(
btCollisionObject::CF_KINEMATIC_OBJECT |
btCollisionObject::CF_NO_CONTACT_RESPONSE);
engine->dynamicsWorld->addCollisionObject(
_ghostBody, btBroadphaseProxy::SensorTrigger,
_ghostBody.get(), btBroadphaseProxy::SensorTrigger,
btBroadphaseProxy::AllFilter);
}
}

View File

@ -38,12 +38,12 @@ public:
private:
ProjectileInfo _info;
btSphereShape* _shape;
std::unique_ptr<btSphereShape> _shape;
btRigidBody* _body = nullptr;
std::unique_ptr<btRigidBody> _body;
/** Used for RPGs and Molotov collision detection */
btPairCachingGhostObject* _ghostBody = nullptr;
std::unique_ptr<btPairCachingGhostObject> _ghostBody;
bool _exploded = false;