mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-21 18:02:43 +01:00
Remove boost::filesystem; Fixes #670
This commit is contained in:
parent
115ff7ff74
commit
fc394a1bde
@ -28,11 +28,10 @@ matrix:
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# - os: osx
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# compiler: clang
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# env: NAME="Apple macOS" NAME_SUFFIX="mac"
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# osx_image: xcode10.1
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# osx_image: xcode11
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# install:
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# - brew update
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# - /usr/bin/yes | pip2 uninstall numpy # see https://github.com/travis-ci/travis-ci/issues/6688
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# - brew upgrade python
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# - brew upgrade
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# - brew install boost cmake bullet ffmpeg glm openal-soft qt5 sdl2 jack freetype
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# - export PATH="/usr/local/opt/qt/bin:$PATH"
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@ -115,19 +115,8 @@ if(USE_CONAN)
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endif()
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endif()
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if(FILESYSTEM_LIBRARY STREQUAL "CXX17")
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set(CMAKE_CXX_STANDARD 17)
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target_compile_definitions(rw_interface INTERFACE "RW_FS_LIBRARY=0")
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_link_libraries(rw_interface INTERFACE "stdc++fs")
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endif()
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elseif(FILESYSTEM_LIBRARY STREQUAL "CXXTS")
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target_compile_definitions(rw_interface INTERFACE "RW_FS_LIBRARY=1")
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_link_libraries(rw_interface INTERFACE "stdc++fs")
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endif()
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else()
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message(FATAL_ERROR "Illegal FILESYSTEM_LIBRARY option. (was '${FILESYSTEM_LIBRARY}')")
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_link_libraries(rw_interface INTERFACE "stdc++fs")
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endif()
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if(ENABLE_SCRIPT_DEBUG)
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@ -12,9 +12,6 @@ option(TEST_DATA "Enable tests that require game data")
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set(FAILED_CHECK_ACTION "IGNORE" CACHE STRING "What action to perform on a failed RW_CHECK (in debug mode)")
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set_property(CACHE FAILED_CHECK_ACTION PROPERTY STRINGS "IGNORE" "ABORT" "BREAKPOINT")
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set(FILESYSTEM_LIBRARY "CXX17" CACHE STRING "Which filesystem library to use")
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set_property(CACHE FILESYSTEM_LIBRARY PROPERTY STRINGS "CXX17" "CXXTS")
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set(CMAKE_CONFIGURATION_TYPES "Release;Debug;RelWithDebInfo;MinSizeRel" CACHE INTERNAL "Build types supported by this project.")
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build, options are: ${CMAKE_CONFIGURATION_TYPES}")
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@ -11,7 +11,6 @@ add_library(rwcore
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rw/abort.cpp
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rw/casts.hpp
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rw/filesystem.hpp
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rw/forward.hpp
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rw/types.hpp
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rw/debug.hpp
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@ -22,7 +22,7 @@ void to_lowercase_inplace(char* name) {
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}
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bool LoaderIMG::load(const rwfs::path& filepath) {
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bool LoaderIMG::load(const std::filesystem::path& filepath) {
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assert(m_archive.empty());
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m_archive = filepath;
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@ -2,13 +2,12 @@
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#define _LIBRW_LOADERIMG_HPP_
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#include <cstddef>
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#include <filesystem>
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#include <string>
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#include <vector>
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#include <memory>
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#include <fstream>
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#include <rw/filesystem.hpp>
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/// \brief Points to one file within the archive
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class LoaderIMGFile {
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public:
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@ -40,7 +39,7 @@ public:
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/// Load the structure of the archive
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/// Omit the extension in filename so both .dir and .img are loaded when
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/// appropriate
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bool load(const rwfs::path& filepath);
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bool load(const std::filesystem::path& filepath);
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/// Load a file from the archive to memory and pass a pointer to it
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/// Warning: Returns nullptr if by any reason it can't load the file
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@ -72,7 +71,7 @@ public:
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private:
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Version m_version = GTAIIIVC; ///< Version of this IMG archive
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rwfs::path m_archive; ///< Path to the archive being used (no extension)
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std::filesystem::path m_archive; ///< Path to the archive being used (no extension)
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std::ifstream m_archive_stream; ///< File stream for archive
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std::vector<LoaderIMGFile> m_assets; ///< Asset info of the archive
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@ -6,7 +6,7 @@
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#include "rw/debug.hpp"
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bool LoaderSDT::load(const rwfs::path& sdtPath, const rwfs::path& rawPath) {
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bool LoaderSDT::load(const std::filesystem::path& sdtPath, const std::filesystem::path& rawPath) {
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const auto sdtName = sdtPath.string();
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const auto rawName = rawPath.string();
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@ -1,10 +1,9 @@
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#ifndef _LIBRW_LOADERSDT_HPP_
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#define _LIBRW_LOADERSDT_HPP_
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#include <rw/filesystem.hpp>
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#include <cstddef>
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#include <cstdint>
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <vector>
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@ -62,7 +61,7 @@ public:
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~LoaderSDT() = default;
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/// Load the structure of the archive
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bool load(const rwfs::path& sdtPath, const rwfs::path& rawPath);
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bool load(const std::filesystem::path& sdtPath, const std::filesystem::path& rawPath);
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/// Load a file from the archive to memory and pass a pointer to it
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/// Warning: Returns nullptr if by any reason it can't load the file
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@ -19,14 +19,14 @@ std::string FileIndex::normalizeFilePath(const std::string &filePath) {
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return oss.str();
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}
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void FileIndex::indexTree(const rwfs::path &path) {
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void FileIndex::indexTree(const std::filesystem::path &path) {
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// Remove the trailing "/" or "/." from base_path. Boost 1.66 and c++17 have different lexically_relative behavior.
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rwfs::path basePath = (path / ".").lexically_normal();
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std::filesystem::path basePath = (path / ".").lexically_normal();
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basePath = basePath.parent_path();
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for (const rwfs::path &path :
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rwfs::recursive_directory_iterator(basePath)) {
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if (!rwfs::is_regular_file(path)) {
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for (const std::filesystem::path &path :
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std::filesystem::recursive_directory_iterator(basePath)) {
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if (!std::filesystem::is_regular_file(path)) {
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continue;
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}
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auto relPath = path.lexically_relative(basePath);
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@ -43,7 +43,7 @@ const FileIndex::IndexedData *FileIndex::getIndexedDataAt(const std::string &fil
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return &indexedData_.at(normPath);
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}
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rwfs::path FileIndex::findFilePath(const std::string &filePath) const {
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std::filesystem::path FileIndex::findFilePath(const std::string &filePath) const {
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return getIndexedDataAt(filePath)->path;
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}
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@ -70,7 +70,7 @@ FileContentsInfo FileIndex::openFileRaw(const std::string &filePath) const {
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}
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void FileIndex::indexArchive(const std::string &archive) {
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rwfs::path path = findFilePath(archive);
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std::filesystem::path path = findFilePath(archive);
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LoaderIMG& img = loaders_[path.string()];
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if (!img.load(path.string())) {
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@ -109,7 +109,7 @@ FileContentsInfo FileIndex::openFile(const std::string &filePath) {
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auto& loader = loaderPos->second;
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LoaderIMGFile file;
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auto filename = rwfs::path(indexedData.assetData).filename().string();
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auto filename = std::filesystem::path(indexedData.assetData).filename().string();
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if (loader.findAssetInfo(filename, file)) {
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length = file.size * 2048;
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data = loader.loadToMemory(filename);
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@ -1,11 +1,11 @@
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#ifndef _LIBRW_FILEINDEX_HPP_
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#define _LIBRW_FILEINDEX_HPP_
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#include <filesystem>
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#include <unordered_map>
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#include <memory>
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#include <loaders/LoaderIMG.hpp>
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#include <rw/filesystem.hpp>
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#include <rw/forward.hpp>
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@ -25,7 +25,7 @@ public:
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* This is used to build the mapping of lower-case file paths to the
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* true case on the file system for platforms where this is an issue.
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*/
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void indexTree(const rwfs::path &path);
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void indexTree(const std::filesystem::path &path);
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/**
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* @brief findFilePath finds disk path for a game data file
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@ -33,7 +33,7 @@ public:
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* @return The file path as it exists on disk
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* @throws if this FileIndex has not indexed the path
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*/
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rwfs::path findFilePath(const std::string &filePath) const;
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std::filesystem::path findFilePath(const std::string &filePath) const;
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/**
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* @brief openFileRaw Opens a raw file on the disk
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@ -1,34 +0,0 @@
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#ifndef _LIBRW_FILESYSTEM_HPP_
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#define _LIBRW_FILESYSTEM_HPP_
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#define RW_FS_CXX17 0
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#define RW_FS_CXXTS 1
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#if RW_FS_LIBRARY == RW_FS_CXX17
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#include <filesystem>
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#include <system_error>
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namespace rwfs {
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using namespace std::filesystem;
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using error_code = std::error_code;
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}
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#elif RW_FS_LIBRARY == RW_FS_CXXTS
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#include <experimental/filesystem>
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#include <system_error>
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namespace rwfs {
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using namespace std::experimental::filesystem;
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using error_code = std::error_code;
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}
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#else
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#error Invalid RW_FS_LIBRARY value
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#endif
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namespace std {
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template <>
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struct hash<rwfs::path> {
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size_t operator()(const rwfs::path& p) const {
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return rwfs::hash_value(p);
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}
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};
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}
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#endif
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@ -7,7 +7,6 @@
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#include <glm/vec3.hpp>
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#include <rw/filesystem.hpp>
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#include <loaders/LoaderSDT.hpp>
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#include <string>
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@ -34,7 +34,7 @@ bool SoundSource::allocateAudioFrame() {
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return true;
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}
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bool SoundSource::allocateFormatContext(const rwfs::path& filePath) {
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bool SoundSource::allocateFormatContext(const std::filesystem::path& filePath) {
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formatContext = nullptr;
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if (avformat_open_input(&formatContext, filePath.string().c_str(), nullptr,
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nullptr) != 0) {
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@ -100,7 +100,7 @@ bool SoundSource::prepareFormatContextSfx(LoaderSDT& sdt, size_t index,
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return true;
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}
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bool SoundSource::findAudioStream(const rwfs::path& filePath) {
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bool SoundSource::findAudioStream(const std::filesystem::path& filePath) {
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RW_UNUSED(filePath); // it's used by macro
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if (avformat_find_stream_info(formatContext, nullptr) < 0) {
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@ -354,7 +354,7 @@ void SoundSource::decodeFrames(size_t framesToDecode) {
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}
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}
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void SoundSource::decodeFramesWrap(const rwfs::path& filePath) {
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void SoundSource::decodeFramesWrap(const std::filesystem::path& filePath) {
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(57, 37, 100)
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decodeFramesLegacy(kNrFramesToPreload);
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#else
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@ -362,7 +362,7 @@ void SoundSource::decodeFramesWrap(const rwfs::path& filePath) {
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#endif
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}
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void SoundSource::decodeAndResampleFrames(const rwfs::path& filePath,
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void SoundSource::decodeAndResampleFrames(const std::filesystem::path& filePath,
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size_t framesToDecode) {
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RW_UNUSED(filePath); // it's used by macro
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AVFrame* resampled = av_frame_alloc();
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@ -485,7 +485,7 @@ void SoundSource::exposeSfxMetadata(LoaderSDT& sdt) {
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sampleRate = sdt.assetInfo.sampleRate;
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}
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void SoundSource::decodeRestSoundFramesAndCleanup(const rwfs::path& filePath) {
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void SoundSource::decodeRestSoundFramesAndCleanup(const std::filesystem::path& filePath) {
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(57, 37, 100)
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decodeFramesLegacy(0);
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#else
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@ -505,7 +505,7 @@ void SoundSource::decodeRestSfxFramesAndCleanup() {
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cleanupAfterSfxLoading();
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}
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void SoundSource::loadFromFile(const rwfs::path& filePath, bool streaming) {
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void SoundSource::loadFromFile(const std::filesystem::path& filePath, bool streaming) {
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if (allocateAudioFrame() && allocateFormatContext(filePath) &&
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findAudioStream(filePath) && prepareCodecContextWrap()) {
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exposeSoundMetadata();
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@ -1,14 +1,13 @@
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#ifndef _RWENGINE_SOUND_SOURCE_HPP_
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#define _RWENGINE_SOUND_SOURCE_HPP_
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#include <rw/filesystem.hpp>
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavutil/avutil.h>
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}
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#include <cstdint>
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#include <filesystem>
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#include <future>
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#include <mutex>
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#include <vector>
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@ -25,8 +24,6 @@ class AVStream;
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class AVIOContext;
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class LoaderSDT;
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class LoaderSDT;
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/// Opaque for raw sound,
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/// cooperate with ffmpeg
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/// (loading and decoding sound)
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@ -38,10 +35,10 @@ class SoundSource {
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public:
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bool allocateAudioFrame();
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bool allocateFormatContext(const rwfs::path& filePath);
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bool allocateFormatContext(const std::filesystem::path& filePath);
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bool prepareFormatContextSfx(LoaderSDT& sdt, size_t index, bool asWave);
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bool findAudioStream(const rwfs::path& filePath);
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bool findAudioStream(const std::filesystem::path& filePath);
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bool findAudioStreamSfx();
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bool prepareCodecContextWrap();
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@ -59,10 +56,10 @@ public:
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void decodeFramesLegacy(size_t framesToDecode);
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#endif
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void decodeFramesWrap(const rwfs::path& filePath);
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void decodeFramesWrap(const std::filesystem::path& filePath);
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void decodeFramesSfxWrap();
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void decodeFrames(size_t framesToDecode);
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void decodeAndResampleFrames(const rwfs::path& filePath,
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void decodeAndResampleFrames(const std::filesystem::path& filePath,
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size_t framesToDecode);
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void cleanupAfterSoundLoading();
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@ -71,11 +68,11 @@ public:
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void exposeSoundMetadata();
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void exposeSfxMetadata(LoaderSDT& sdt);
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void decodeRestSoundFramesAndCleanup(const rwfs::path& filePath);
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void decodeRestSoundFramesAndCleanup(const std::filesystem::path& filePath);
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void decodeRestSfxFramesAndCleanup();
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/// Load sound from mp3/wav file
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void loadFromFile(const rwfs::path& filePath, bool streaming = false);
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void loadFromFile(const std::filesystem::path& filePath, bool streaming = false);
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/// Load sound from sdt file
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void loadSfx(LoaderSDT& sdt, std::size_t index, bool asWave = true,
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@ -33,7 +33,7 @@
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#include "loaders/LoaderGXT.hpp"
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#include "platform/FileIndex.hpp"
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GameData::GameData(Logger* log, const rwfs::path& path)
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GameData::GameData(Logger* log, const std::filesystem::path& path)
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: datpath(path), logger(log) {
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dffLoader.setTextureLookupCallback(
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[&](const std::string& texture, const std::string&) {
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@ -766,8 +766,8 @@ float GameData::getWaveHeightAt(const glm::vec3& ws) const {
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}
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bool GameData::isValidGameDirectory() const {
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rwfs::error_code ec;
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if (!rwfs::is_directory(datpath, ec)) {
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std::error_code ec;
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if (!std::filesystem::is_directory(datpath, ec)) {
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return false;
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}
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@ -43,7 +43,7 @@ class SCMFile;
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*/
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class GameData {
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private:
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rwfs::path datpath;
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std::filesystem::path datpath;
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std::string splash;
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std::string currenttextureslot;
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@ -55,7 +55,7 @@ public:
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* ctor
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* @param path Path to the root of the game data.
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*/
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GameData(Logger* log, const rwfs::path& path);
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GameData(Logger* log, const std::filesystem::path& path);
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~GameData() = default;
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GameWorld* engine = nullptr;
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@ -70,7 +70,7 @@ public:
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/**
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* Returns the game data path
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*/
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const rwfs::path& getDataPath() const {
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const std::filesystem::path& getDataPath() const {
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return datpath;
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}
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@ -4,11 +4,9 @@
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#include <cstdlib>
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#include <cstring>
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#include <cstdio>
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#include <filesystem>
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#include <iostream>
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#include <rw/filesystem.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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@ -1359,13 +1357,13 @@ std::vector<SaveGameInfo> SaveGame::getAllSaveGameInfo() {
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}
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const char gameDir[] = "GTA3 User Files";
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rwfs::path gamePath(homedir);
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std::filesystem::path gamePath(homedir);
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gamePath /= gameDir;
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if (!rwfs::exists(gamePath) || !rwfs::is_directory(gamePath)) return {};
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if (!std::filesystem::exists(gamePath) || !std::filesystem::is_directory(gamePath)) return {};
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|
||||
std::vector<SaveGameInfo> infos;
|
||||
for (const rwfs::path& save_path : rwfs::directory_iterator(gamePath)) {
|
||||
for (const std::filesystem::path& save_path : std::filesystem::directory_iterator(gamePath)) {
|
||||
if (save_path.extension() == ".b") {
|
||||
infos.emplace_back(
|
||||
SaveGameInfo{save_path.string(), false, BasicState()});
|
||||
|
@ -37,7 +37,7 @@ RWConfig GameBase::buildConfig(const std::optional<RWArgConfigLayer> &args) {
|
||||
auto defaultLayer = buildDefaultConfigLayer();
|
||||
config.setLayer(RWConfig::LAYER_DEFAULT, defaultLayer);
|
||||
|
||||
rwfs::path configPath;
|
||||
std::filesystem::path configPath;
|
||||
if (args.has_value() && args->configPath.has_value()) {
|
||||
configPath = *args->configPath;
|
||||
} else {
|
||||
|
@ -174,22 +174,22 @@ RWConfigLayer buildDefaultConfigLayer() {
|
||||
|
||||
static constexpr auto kConfigDirectoryName = "OpenRW";
|
||||
|
||||
rwfs::path RWConfigParser::getDefaultConfigPath() {
|
||||
std::filesystem::path RWConfigParser::getDefaultConfigPath() {
|
||||
#if defined(RW_LINUX) || defined(RW_FREEBSD) || defined(RW_NETBSD) || \
|
||||
defined(RW_OPENBSD)
|
||||
char *config_home = getenv("XDG_CONFIG_HOME");
|
||||
if (config_home != nullptr) {
|
||||
return rwfs::path(config_home) / kConfigDirectoryName;
|
||||
return std::filesystem::path(config_home) / kConfigDirectoryName;
|
||||
}
|
||||
char *home = getenv("HOME");
|
||||
if (home != nullptr) {
|
||||
return rwfs::path(home) / ".config/" / kConfigDirectoryName;
|
||||
return std::filesystem::path(home) / ".config/" / kConfigDirectoryName;
|
||||
}
|
||||
|
||||
#elif defined(RW_OSX)
|
||||
char *home = getenv("HOME");
|
||||
if (home)
|
||||
return rwfs::path(home) / "Library/Preferences/" / kConfigDirectoryName;
|
||||
return std::filesystem::path(home) / "Library/Preferences/" / kConfigDirectoryName;
|
||||
|
||||
#elif defined(RW_WINDOWS)
|
||||
wchar_t *widePath;
|
||||
@ -197,15 +197,15 @@ rwfs::path RWConfigParser::getDefaultConfigPath() {
|
||||
nullptr, &widePath);
|
||||
if (SUCCEEDED(res)) {
|
||||
auto utf8Path = wideStringToACP(widePath);
|
||||
return rwfs::path(utf8Path) / kConfigDirectoryName;
|
||||
return std::filesystem::path(utf8Path) / kConfigDirectoryName;
|
||||
}
|
||||
#else
|
||||
return rwfs::path();
|
||||
return std::filesystem::path();
|
||||
#endif
|
||||
|
||||
// Well now we're stuck.
|
||||
RW_ERROR("No default config path found.");
|
||||
return rwfs::path();
|
||||
return std::filesystem::path();
|
||||
}
|
||||
|
||||
namespace {
|
||||
@ -406,7 +406,7 @@ TreeParser buildTreeParser() {
|
||||
|
||||
}
|
||||
|
||||
std::tuple<RWConfigLayer, RWConfigParser::ParseResult> RWConfigParser::loadFile(const rwfs::path &path) const {
|
||||
std::tuple<RWConfigLayer, RWConfigParser::ParseResult> RWConfigParser::loadFile(const std::filesystem::path &path) const {
|
||||
ParseResult parseResult(path.string(), "<internal>");
|
||||
|
||||
auto treeParser = buildTreeParser();
|
||||
@ -429,7 +429,8 @@ std::tuple<RWConfigLayer, RWConfigParser::ParseResult> RWConfigParser::loadFile(
|
||||
return std::make_tuple(layer, parseResult);
|
||||
}
|
||||
|
||||
RWConfigParser::ParseResult RWConfigParser::saveFile(const rwfs::path &path, const RWConfigLayer &layer, const std::map<std::string, std::string> &extra) const {
|
||||
RWConfigParser::ParseResult RWConfigParser::saveFile(const std::filesystem::path &path,
|
||||
const RWConfigLayer &layer, const std::map<std::string, std::string> &extra) const {
|
||||
ParseResult parseResult("<internal>", path.string());
|
||||
|
||||
auto treeParser = buildTreeParser();
|
||||
@ -454,7 +455,7 @@ RWConfigParser::ParseResult RWConfigParser::saveFile(const rwfs::path &path, con
|
||||
return parseResult;
|
||||
}
|
||||
|
||||
RWConfigParser::ParseResult RWConfigParser::saveFile(const rwfs::path &path, const RWConfigLayer &layer) const {
|
||||
RWConfigParser::ParseResult RWConfigParser::saveFile(const std::filesystem::path &path, const RWConfigLayer &layer) const {
|
||||
ParseResult parseResult("<internal>", path.string());
|
||||
|
||||
auto treeParser = buildTreeParser();
|
||||
|
@ -1,11 +1,10 @@
|
||||
#ifndef RWGAME_RWCONFIG_HPP
|
||||
#define RWGAME_RWCONFIG_HPP
|
||||
|
||||
#include <rw/filesystem.hpp>
|
||||
|
||||
#include <boost/program_options.hpp>
|
||||
|
||||
#include <array>
|
||||
#include <filesystem>
|
||||
#include <iosfwd>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
@ -243,13 +242,14 @@ public:
|
||||
*/
|
||||
RWConfigParser() = default;
|
||||
|
||||
static rwfs::path getDefaultConfigPath();
|
||||
static std::filesystem::path getDefaultConfigPath();
|
||||
|
||||
std::tuple<RWConfigLayer, RWConfigParser::ParseResult> loadFile(const rwfs::path &path) const;
|
||||
std::tuple<RWConfigLayer, RWConfigParser::ParseResult> loadFile(const std::filesystem::path &path) const;
|
||||
|
||||
ParseResult saveFile(const rwfs::path &path, const RWConfigLayer &layer) const;
|
||||
ParseResult saveFile(const std::filesystem::path &path, const RWConfigLayer &layer) const;
|
||||
|
||||
ParseResult saveFile(const rwfs::path &path, const RWConfigLayer &layer, const std::map<std::string, std::string> &extra) const;
|
||||
ParseResult saveFile(const std::filesystem::path &path, const RWConfigLayer &layer,
|
||||
const std::map<std::string, std::string> &extra) const;
|
||||
|
||||
/**
|
||||
* @brief layer_to_string Convert the layer to a INI string string
|
||||
|
@ -98,7 +98,7 @@ RWGame::RWGame(Logger& log, const std::optional<RWArgConfigLayer> &args)
|
||||
btIDebugDraw::DBG_DrawConstraintLimits);
|
||||
debug.setShaderProgram(renderer.worldProg.get());
|
||||
|
||||
data.loadDynamicObjects((rwfs::path{config.gamedataPath()} / "data/object.dat")
|
||||
data.loadDynamicObjects((std::filesystem::path{config.gamedataPath()} / "data/object.dat")
|
||||
.string()); // FIXME: use path
|
||||
|
||||
data.loadGXT("text/" + config.gameLanguage() + ".gxt");
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include <fonts/FontMapGta3.hpp>
|
||||
#include <fonts/Unicode.hpp>
|
||||
#include <rw/filesystem.hpp>
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
@ -12,6 +11,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <filesystem>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
@ -182,7 +182,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void write(const rwfs::path &bitmap_path, const rwfs::path &advance_path) {
|
||||
void write(const std::filesystem::path &bitmap_path, const std::filesystem::path &advance_path) {
|
||||
QImageWriter writer(QString::fromStdString(bitmap_path.string()));
|
||||
writer.write(m_texture);
|
||||
std::ofstream ofs(advance_path.string(), std::ios_base::out);
|
||||
@ -219,8 +219,8 @@ int main(int argc, const char *argv[])
|
||||
("ratio,r", po::value<float>()->value_name("ASPECTRATIO"), "Aspect ratio")
|
||||
("map,m", po::value<unsigned>()->value_name("MAP")->required(), "Font map to use")
|
||||
("font,f", po::value<std::vector<std::string>>()->value_name("PATH")->required(), "Path to fonts")
|
||||
("texture,t", po::value<rwfs::path>()->value_name("PATH")->required(), "Output texture")
|
||||
("advance,a", po::value<rwfs::path>()->value_name("PATH")->required(), "Output advances")
|
||||
("texture,t", po::value<std::filesystem::path>()->value_name("PATH")->required(), "Output texture")
|
||||
("advance,a", po::value<std::filesystem::path>()->value_name("PATH")->required(), "Output advances")
|
||||
;
|
||||
|
||||
po::variables_map vm;
|
||||
@ -267,6 +267,6 @@ int main(int argc, const char *argv[])
|
||||
|
||||
texBuffer.create_font_map(fontmaps_gta3_font[fontmap_index], FontTextureBuffer::RenderMode::NORMAL);
|
||||
|
||||
texBuffer.write(vm["texture"].as<rwfs::path>(), vm["advance"].as<rwfs::path>());
|
||||
texBuffer.write(vm["texture"].as<std::filesystem::path>(), vm["advance"].as<std::filesystem::path>());
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,14 +1,13 @@
|
||||
#include "TextViewer.hpp"
|
||||
|
||||
#include <render/TextRenderer.hpp>
|
||||
#include <rw/filesystem.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <filesystem>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <fonts/GameTexts.hpp>
|
||||
#include <loaders/LoaderGXT.hpp>
|
||||
#include <models/TextModel.hpp>
|
||||
@ -221,10 +220,10 @@ void TextViewer::worldChanged() {
|
||||
}
|
||||
|
||||
std::vector<std::string> TextViewer::getFontTextureNames() {
|
||||
const auto &gameDataPath = rwfs::path(world()->data->getDataPath());
|
||||
rwfs::path textPath;
|
||||
for (const rwfs::path &p : rwfs::directory_iterator(gameDataPath)) {
|
||||
if (!rwfs::is_directory(p)) {
|
||||
const auto &gameDataPath = std::filesystem::path(world()->data->getDataPath());
|
||||
std::filesystem::path textPath;
|
||||
for (const std::filesystem::path &p : std::filesystem::directory_iterator(gameDataPath)) {
|
||||
if (!std::filesystem::is_directory(p)) {
|
||||
continue;
|
||||
}
|
||||
std::string filename = p.filename().string();
|
||||
@ -238,7 +237,7 @@ std::vector<std::string> TextViewer::getFontTextureNames() {
|
||||
throw std::runtime_error("text directory not found in gamedata path");
|
||||
}
|
||||
std::vector<std::string> names;
|
||||
for (const rwfs::path &p : rwfs::directory_iterator(textPath)) {
|
||||
for (const std::filesystem::path &p : std::filesystem::directory_iterator(textPath)) {
|
||||
// auto langName = p.lexically_relative(gameDataPath).string();
|
||||
auto langName = p.filename().string();
|
||||
std::transform(langName.begin(), langName.end(), langName.begin(), ::tolower);
|
||||
|
@ -4,10 +4,10 @@
|
||||
#include "ViewerInterface.hpp"
|
||||
|
||||
#include <fonts/GameTexts.hpp>
|
||||
#include <rw/filesystem.hpp>
|
||||
|
||||
#include <QTableView>
|
||||
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
class TextModel;
|
||||
|
@ -5,9 +5,9 @@ RUN apt-get update \
|
||||
build-essential \
|
||||
cmake \
|
||||
ninja-build \
|
||||
gcc-7 \
|
||||
g++-7 \
|
||||
clang-6.0 \
|
||||
gcc-8 \
|
||||
g++-8 \
|
||||
clang-7 \
|
||||
llvm \
|
||||
lcov \
|
||||
curl \
|
||||
@ -66,9 +66,9 @@ RUN apt-get update \
|
||||
libxinerama-dev \
|
||||
libxkbcommon-dev \
|
||||
&& apt-get clean \
|
||||
&& update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-7 60 \
|
||||
&& update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-7 60 \
|
||||
&& update-alternatives --install /usr/bin/gcov gcov /usr/bin/gcov-7 60
|
||||
&& update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-8 60 \
|
||||
&& update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-8 60 \
|
||||
&& update-alternatives --install /usr/bin/gcov gcov /usr/bin/gcov-8 60
|
||||
|
||||
# RUN update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-8 50 --slave /usr/bin/g++ g++ /usr/bin/g++-8
|
||||
|
||||
|
@ -15,8 +15,8 @@ RUN apt-get update \
|
||||
curl \
|
||||
libavcodec-dev \
|
||||
libavformat-dev \
|
||||
libboost-filesystem-dev \
|
||||
libboost-program-options-dev \
|
||||
libboost-system-dev \
|
||||
libbullet-dev \
|
||||
libglm-dev \
|
||||
libopenal-dev \
|
||||
|
@ -5,19 +5,19 @@
|
||||
#include <boost/property_tree/ini_parser.hpp>
|
||||
#include <boost/property_tree/ptree.hpp>
|
||||
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
#include <chrono>
|
||||
#include <random>
|
||||
|
||||
#include <rw/debug.hpp>
|
||||
#include <rw/filesystem.hpp>
|
||||
|
||||
namespace pt = boost::property_tree;
|
||||
|
||||
typedef std::map<std::string, std::map<std::string, std::string>>
|
||||
simpleConfig_t;
|
||||
|
||||
simpleConfig_t readConfig(const rwfs::path &path) {
|
||||
simpleConfig_t readConfig(const std::filesystem::path &path) {
|
||||
simpleConfig_t cfg;
|
||||
pt::ptree tree;
|
||||
pt::read_ini(path.string(), tree);
|
||||
@ -68,9 +68,9 @@ public:
|
||||
virtual ~Temp() {
|
||||
}
|
||||
bool exists() const {
|
||||
return rwfs::exists(this->m_path);
|
||||
return std::filesystem::exists(this->m_path);
|
||||
}
|
||||
const rwfs::path &path() const {
|
||||
const std::filesystem::path &path() const {
|
||||
return this->m_path;
|
||||
}
|
||||
std::string filename() const {
|
||||
@ -88,18 +88,32 @@ protected:
|
||||
Temp(const Temp &) = delete;
|
||||
Temp() : m_path(getRandomFilePath()) {
|
||||
}
|
||||
Temp(const rwfs::path &dirname) : m_path(getRandomFilePath(dirname)) {
|
||||
Temp(const std::filesystem::path &dirname) : m_path(getRandomFilePath(dirname)) {
|
||||
}
|
||||
|
||||
private:
|
||||
static rwfs::path getRandomFilePath(const rwfs::path &dirname) {
|
||||
const long current_time = std::chrono::high_resolution_clock::now().time_since_epoch().count();
|
||||
return dirname / ("openrw_test_" + std::to_string(current_time));
|
||||
static std::string gen_random(size_t len) {
|
||||
constexpr std::string_view alphanum =
|
||||
"0123456789"
|
||||
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||
"abcdefghijklmnopqrstuvwxyz";
|
||||
std::default_random_engine reng(std::random_device{}());
|
||||
std::uniform_int_distribution<size_t> dist(0u, alphanum.size());
|
||||
std::string res;
|
||||
res.reserve(len);
|
||||
std::generate_n(std::back_inserter(res), len, [&]() {
|
||||
return alphanum[dist(reng)];
|
||||
});
|
||||
return res;
|
||||
}
|
||||
static rwfs::path getRandomFilePath() {
|
||||
return getRandomFilePath(rwfs::temp_directory_path());
|
||||
static std::filesystem::path getRandomFilePath(const std::filesystem::path &dirname) {
|
||||
const std::string name = "openrw_test_" + gen_random(16);
|
||||
return dirname / name;
|
||||
}
|
||||
rwfs::path m_path;
|
||||
static std::filesystem::path getRandomFilePath() {
|
||||
return getRandomFilePath(std::filesystem::temp_directory_path());
|
||||
}
|
||||
std::filesystem::path m_path;
|
||||
};
|
||||
|
||||
class TempFile;
|
||||
@ -114,24 +128,24 @@ public:
|
||||
this->remove();
|
||||
}
|
||||
virtual void change_perms_normal() const override {
|
||||
rwfs::permissions(this->path(),
|
||||
rwfs::perms::owner_read | rwfs::perms::owner_write | rwfs::perms::owner_exec |
|
||||
rwfs::perms::group_read | rwfs::perms::group_exec |
|
||||
rwfs::perms::others_read | rwfs::perms::others_exec);
|
||||
std::filesystem::permissions(this->path(),
|
||||
std::filesystem::perms::owner_read | std::filesystem::perms::owner_write | std::filesystem::perms::owner_exec |
|
||||
std::filesystem::perms::group_read | std::filesystem::perms::group_exec |
|
||||
std::filesystem::perms::others_read | std::filesystem::perms::others_exec);
|
||||
}
|
||||
virtual void change_perms_readonly() const override {
|
||||
rwfs::permissions(this->path(),
|
||||
rwfs::perms::owner_read | rwfs::perms::owner_exec |
|
||||
rwfs::perms::group_read | rwfs::perms::group_exec |
|
||||
rwfs::perms::others_read | rwfs::perms::others_exec);
|
||||
std::filesystem::permissions(this->path(),
|
||||
std::filesystem::perms::owner_read | std::filesystem::perms::owner_exec |
|
||||
std::filesystem::perms::group_read | std::filesystem::perms::group_exec |
|
||||
std::filesystem::perms::others_read | std::filesystem::perms::others_exec);
|
||||
}
|
||||
virtual void remove() const override {
|
||||
// Remove may fail if this directory contains a read-only entry. Ignore.
|
||||
rwfs::error_code ec;
|
||||
rwfs::remove_all(this->path(), ec);
|
||||
std::error_code ec;
|
||||
std::filesystem::remove_all(this->path(), ec);
|
||||
}
|
||||
void touch() const override {
|
||||
rwfs::create_directories(this->path());
|
||||
std::filesystem::create_directories(this->path());
|
||||
}
|
||||
friend class TempFile;
|
||||
};
|
||||
@ -146,19 +160,20 @@ public:
|
||||
this->remove();
|
||||
}
|
||||
virtual void change_perms_normal() const override {
|
||||
rwfs::permissions(this->path(),
|
||||
rwfs::perms::owner_read | rwfs::perms::owner_write |
|
||||
rwfs::perms::group_read |
|
||||
rwfs::perms::others_read);
|
||||
std::filesystem::permissions(this->path(),
|
||||
std::filesystem::perms::owner_read | std::filesystem::perms::owner_write |
|
||||
std::filesystem::perms::group_read |
|
||||
std::filesystem::perms::others_read);
|
||||
}
|
||||
virtual void change_perms_readonly() const override {
|
||||
rwfs::permissions(this->path(), rwfs::perms::owner_read |
|
||||
rwfs::perms::group_read |
|
||||
rwfs::perms::others_read);
|
||||
std::filesystem::permissions(this->path(),
|
||||
std::filesystem::perms::owner_read |
|
||||
std::filesystem::perms::group_read |
|
||||
std::filesystem::perms::others_read);
|
||||
}
|
||||
virtual void remove() const override {
|
||||
rwfs::error_code ec;
|
||||
rwfs::remove_all(this->path(), ec);
|
||||
std::error_code ec;
|
||||
std::filesystem::remove_all(this->path(), ec);
|
||||
}
|
||||
virtual void touch() const override {
|
||||
std::ofstream ofs(this->path().string(), std::ios::out | std::ios::app);
|
||||
@ -225,14 +240,14 @@ BOOST_AUTO_TEST_CASE(test_TempDir) {
|
||||
tempChildDir.touch();
|
||||
BOOST_CHECK(tempChildDir.exists());
|
||||
|
||||
rwfs::path path;
|
||||
std::filesystem::path path;
|
||||
{
|
||||
TempDir tempLocal;
|
||||
tempLocal.touch();
|
||||
BOOST_CHECK(tempLocal.exists());
|
||||
path = tempLocal.path();
|
||||
}
|
||||
BOOST_CHECK(!rwfs::exists(path));
|
||||
BOOST_CHECK(!std::filesystem::exists(path));
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(test_TempFile) {
|
||||
@ -261,14 +276,14 @@ BOOST_AUTO_TEST_CASE(test_TempFile) {
|
||||
BOOST_CHECK(!tempFile.write("abc"));
|
||||
BOOST_CHECK(!tempFile.append("def"));
|
||||
|
||||
rwfs::path path;
|
||||
std::filesystem::path path;
|
||||
{
|
||||
TempFile tempLocal;
|
||||
tempLocal.touch();
|
||||
BOOST_CHECK(tempLocal.exists());
|
||||
path = tempLocal.path();
|
||||
}
|
||||
BOOST_CHECK(!rwfs::exists(path));
|
||||
BOOST_CHECK(!std::filesystem::exists(path));
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(test_configParser_initial) {
|
||||
|
@ -30,7 +30,7 @@ BOOST_AUTO_TEST_CASE(test_indexTree, DATA_TEST_PREDICATE) {
|
||||
auto truepath = index.findFilePath(upperpath);
|
||||
BOOST_ASSERT(!truepath.empty());
|
||||
BOOST_CHECK(upperpath != truepath);
|
||||
rwfs::path expected{Global::getGamePath()};
|
||||
std::filesystem::path expected{Global::getGamePath()};
|
||||
expected /= "data/CULLZONE.DAT";
|
||||
BOOST_CHECK(expected.compare(expected) == 0);
|
||||
}
|
||||
@ -39,7 +39,7 @@ BOOST_AUTO_TEST_CASE(test_indexTree, DATA_TEST_PREDICATE) {
|
||||
auto truepath = index.findFilePath(upperpath);
|
||||
BOOST_ASSERT(!truepath.empty());
|
||||
BOOST_CHECK(upperpath != truepath);
|
||||
rwfs::path expected{Global::getGamePath()};
|
||||
std::filesystem::path expected{Global::getGamePath()};
|
||||
expected /= "data/maps/comnbtm/comNbtm.ipl";
|
||||
BOOST_CHECK(expected.compare(truepath) == 0);
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include <RWConfig.hpp>
|
||||
|
||||
std::string Global::getGamePath() {
|
||||
rwfs::path configPath = RWConfigParser::getDefaultConfigPath() / "openrw.ini";
|
||||
std::filesystem::path configPath = RWConfigParser::getDefaultConfigPath() / "openrw.ini";
|
||||
RWConfigParser cfgParser;
|
||||
auto [cfgLayer, parseResult] = cfgParser.loadFile(configPath);
|
||||
BOOST_REQUIRE(parseResult.isValid());
|
||||
|
Loading…
Reference in New Issue
Block a user