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Prevent mouse issues when focus is lost
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@ -99,7 +99,7 @@ void IngameState::tick(float dt)
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autolookTimer = std::max(autolookTimer - dt, 0.f);
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auto player = game->getPlayer();
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if( player && player->isInputEnabled() )
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if( player && player->isInputEnabled() && game->hasFocus() )
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{
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float qpi = glm::half_pi<float>();
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