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Prevent mouse issues when focus is lost

This commit is contained in:
Daniel Evans 2015-05-09 02:27:07 +01:00
parent 8e82604fc3
commit fc7642a4d7

View File

@ -99,7 +99,7 @@ void IngameState::tick(float dt)
autolookTimer = std::max(autolookTimer - dt, 0.f); autolookTimer = std::max(autolookTimer - dt, 0.f);
auto player = game->getPlayer(); auto player = game->getPlayer();
if( player && player->isInputEnabled() ) if( player && player->isInputEnabled() && game->hasFocus() )
{ {
float qpi = glm::half_pi<float>(); float qpi = glm::half_pi<float>();