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Re-enable opcode 0x3DD: required opcode 0x32B now implemented

This commit is contained in:
Daniel Evans 2016-06-24 19:32:54 +01:00
parent 64c3277736
commit fddc254812

View File

@ -1385,7 +1385,7 @@ GameModule::GameModule()
bindUnimplemented( 0x03DA, game_set_garage_follow_player, 1, "Set Garage Camera Follows Player" ); bindUnimplemented( 0x03DA, game_set_garage_follow_player, 1, "Set Garage Camera Follows Player" );
bindFunction(0x03DC, game_add_object_blip<PickupObject>, 2, "Add blip for pickup"); bindFunction(0x03DC, game_add_object_blip<PickupObject>, 2, "Add blip for pickup");
bindUnimplemented(0x03DD, game_add_object_sprite_blip<PickupObject>, 3, "Add Sprite Blip for Pickup"); /// @todo crashes LUIGI4 because of missing 032B bindFunction(0x03DD, game_add_object_sprite_blip<PickupObject>, 3, "Add Sprite Blip for Pickup");
bindUnimplemented( 0x03DE, game_set_pedestrian_density, 1, "Set Pedestrian density" ); bindUnimplemented( 0x03DE, game_set_pedestrian_density, 1, "Set Pedestrian density" );