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mirror of https://github.com/rwengine/openrw.git synced 2024-09-15 06:52:34 +02:00

Smoother resource management

This commit is contained in:
Daniel Evans 2013-07-02 15:33:15 +01:00
parent 1458862c81
commit feee2aa87d
4 changed files with 150 additions and 28 deletions

View File

@ -7,6 +7,46 @@
#include <fstream>
#include <bits/algorithmfwd.h>
#include <dirent.h>
#include <sys/types.h>
// Hacky functtion to get around the fact that none of the files are the right case
std::string findFileRealCase(const std::string& lowerPath) {
#ifdef __unix__
size_t lastSlash = lowerPath.find_last_of("/");
std::string fileDir = ".";
if(lastSlash != lowerPath.npos) {
fileDir = lowerPath.substr(0, lastSlash);
}
else {
lastSlash = 0;
}
DIR* dp = opendir(fileDir.c_str());
dirent* ep;
if( dp != NULL) {
while( ep = readdir(dp)) {
std::string realName(ep->d_name);
std::string lowerRealName = realName;
for( size_t t = 0; t < lowerRealName.size(); ++t) {
lowerRealName[t] = tolower(lowerRealName[t]);
}
if(lowerRealName == lowerPath.substr(lastSlash+1)) {
return fileDir + "/" + realName;
}
}
closedir(dp);
}
#else
// We'll just have to assume this means Windows for now.
return lowerName;
#endif
}
GTAData::GTAData(const std::string& path)
: datpath(path)
{
@ -15,7 +55,13 @@ GTAData::GTAData(const std::string& path)
void GTAData::load()
{
std::ifstream datfile((datpath+"/data/gta3.dat").c_str());
parseDAT(datpath+"/data/default.dat");
parseDAT(datpath+"/data/gta3.dat");
}
void GTAData::parseDAT(const std::string& path)
{
std::ifstream datfile(path.c_str());
if(!datfile.is_open())
{
@ -50,6 +96,19 @@ void GTAData::load()
{
loadIPL(line.substr(space+1));
}
else if(cmd == "TEXDICTION")
{
std::string texpath = line.substr(space+1);
for( size_t t = 0; t < texpath.size(); ++t) {
texpath[t] = tolower(texpath[t]);
if(texpath[t] == '\\') {
texpath[t] = '/';
}
}
texpath = findFileRealCase(datpath + "/" + texpath);
std::string texname = texpath.substr(texpath.find_last_of("/")+1);
fileLocations.insert({ texname, { false, texpath }});
}
}
}
}
@ -97,38 +156,50 @@ void GTAData::loadIMG(const std::string& name)
{
filetype[t] = tolower(filetype[t]);
}
if (filetype == "txd")
{
char *file = imgLoader.loadToMemory(filename);
if(file) {
textureLoader.loadFromMemory(file);
}
}
else if(filetype == "dff")
{
std::string modelname = filename.substr(0, filename.size() - 4);
char *file = imgLoader.loadToMemory(filename);
if(file)
{
LoaderDFF dffLoader;
models[modelname] = std::move(dffLoader.loadFromMemory(file));
delete[] file;
}
}
else
{
fileLocations.insert({ filename, { true, archivePath }});
}
fileLocations.insert({ filename, { true, archivePath }});
}
}
std::cout << "Archive loaded" << std::endl;
archives.insert({name, imgLoader});
std::cout << "Archive copied" << std::endl;
archives.insert({archivePath, imgLoader});
}
}
void GTAData::loadTXD(const std::string& name)
{
if( loadedFiles.find(name) != loadedFiles.end()) {
return;
}
char* file = loadFile(name);
if(file) {
textureLoader.loadFromMemory(file);
delete[] file;
}
}
void GTAData::loadDFF(const std::string& name)
{
if( loadedFiles.find(name) != loadedFiles.end()) {
return;
}
char *file = loadFile(name);
if(file)
{
LoaderDFF dffLoader;
models[name.substr(0, name.size() - 4)] = std::move(dffLoader.loadFromMemory(file));
delete[] file;
}
}
char* GTAData::loadFile(const std::string& name)
{
if( loadedFiles.find(name) != loadedFiles.end()) {
std::cerr << "File " << name << " already loaded!" << std::endl;
return nullptr;
}
std::cout << "Loading file " << name << std::endl;
auto i = fileLocations.find(name);
if(i != fileLocations.end())
{
@ -138,14 +209,37 @@ char* GTAData::loadFile(const std::string& name)
auto ai = archives.find(i->second.path);
if(ai != archives.end())
{
loadedFiles[name] = true;
return ai->second.loadToMemory(name);
}
else
{
std::cerr << "Archive not found " << i->second.path << std::endl;
}
}
else
{
std::cerr << "Cannot load unarchived files yet" << std::endl;
std::ifstream dfile(i->second.path);
if ( ! dfile.is_open()) {
std::cerr << "Error opening file " << i->second.path << std::endl;
return nullptr;
}
dfile.seekg(0, std::ios_base::end);
size_t length = dfile.tellg();
dfile.seekg(0);
char *data = new char[length];
dfile.read(data, length);
loadedFiles[name] = true;
return data;
}
}
else
{
std::cerr << "Unable to locate file " << name << std::endl;
}
return nullptr;
}

View File

@ -84,6 +84,14 @@ bool GTAEngine::placeItems(const std::string& name)
LoaderIPLInstance& inst = ipll.m_instances[i];
auto oi = objectTypes.find(inst.id);
if( oi != objectTypes.end()) {
// Make sure the DFF and TXD are loaded
if(! oi->second->modelName.empty()) {
gameData.loadDFF(oi->second->modelName + ".dff");
}
if(! oi->second->textureName.empty()) {
gameData.loadTXD(oi->second->textureName + ".txd");
}
objectInstances.push_back({ inst, oi->second });
}
else {

View File

@ -66,6 +66,21 @@ public:
void load();
/**
* Loads a GTA3.dat file with the name path
*/
void parseDAT(const std::string& path);
/**
* Attempts to load a TXD, or does nothing if it has already been loaded
*/
void loadTXD(const std::string& name);
/**
* Attempts to load a DFF or does nothing if is already loaded
*/
void loadDFF(const std::string& name);
/**
* Returns a pointer to the named file if it is available, the memory must be freed.
* @param name the filename in the archive
@ -73,6 +88,11 @@ public:
*/
char* loadFile(const std::string& name);
/**
* Files that have been loaded previously
*/
std::map<std::string, bool> loadedFiles;
/**
* Maps the paths in GTA3.dat to the real paths
*/

View File

@ -29,7 +29,7 @@ public:
size_t numClumps;
float drawDistance[3];
int32_t flags;
};
};
enum VehicleClass
{