Daniel Evans
369edcee4f
Reorg. ObjectRenderer and add missing texture texture.
2016-05-24 01:20:59 +01:00
Daniel Evans
96b26c9237
Remove transparentDrawQueue as it's no longer used by rwgame
2016-05-23 22:05:51 +01:00
Daniel Evans
185ba23f05
Fix all compiler warnings in rwengine.
2016-04-28 00:54:42 +01:00
Daniel Evans
b0a2ae4da5
Implement a trivial profiler for perf. overview
2016-04-26 23:35:04 +01:00
Daniel Evans
3e9b0c64e4
Re-implement object rendering using a depth-sorted approach.
...
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.
There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
Daniel Evans
379f3685a7
Add textured quad rendering function and improve text rendering slightly
2016-04-10 18:48:38 +01:00
Daniel Evans
14269d8ae5
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00
Daniel Evans
85b1ab120f
Move GameState out of GameWorld ownership
2015-04-27 03:55:18 +01:00
Daniel Evans
1827b9cca3
Restore rwviewer to functional state
2015-04-13 01:48:29 +01:00
Daniel Evans
97afc19cfb
Add Improved Profiling statistics
2015-04-12 19:47:47 +01:00
Daniel Evans
4cf36b8fd6
Add more rendering metrics for GL performance
2015-04-09 23:54:56 +01:00
Daniel Evans
b672e41acf
Remove Logger ownership from GameWorld
2015-04-03 03:07:08 +01:00
Daniel Evans
49a8b9b2f4
Change how draw calls are counted
2015-04-03 03:07:08 +01:00
Daniel Evans
6851c5e011
Improve graphics performance
...
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-04-03 03:07:07 +01:00
Daniel Evans
f655e454d6
Implement new VisualFX system for particles etc.
...
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-04-03 03:04:50 +01:00
Daniel Evans
2344024f08
Text rendering
2015-02-07 22:55:06 +00:00
Daniel Evans
87435a2576
Add map renderer and ingame radar display
2015-01-25 18:25:55 +00:00
Daniel Evans
1961661d14
Implement visible goals for locating characters
2015-01-23 17:18:16 +00:00
Daniel Evans
7d92fbb9f2
Huge rwviewer changes for new objects.
...
+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00
Daniel Evans
668848952b
Initial rendering refactor
2014-08-22 14:29:46 +01:00
Daniel Evans
ba7eb63941
Refactor and cleanup camera control.
...
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.
rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Daniel Evans
d270b75141
Improve rendering performance
...
+ Fix some bad values for glActiveTexture()
+ Move work processing queue into update() to avoid clogging the render
thread
+ Add some extra values for frames and geometry drawn
2014-08-03 13:37:11 +01:00
Daniel Evans
6a1dacaa54
Implement object opacity and instance fade-out
2014-08-02 21:35:58 +01:00
Daniel Evans
c7256e60fb
Implement fade to splash screen
2014-08-01 22:03:00 +01:00
Daniel Evans
aa841c0ed3
Merge branch 'script-tool'
...
Conflicts:
rwengine/include/engine/GameObject.hpp
rwengine/include/engine/GameWorld.hpp
rwengine/include/render/GameRenderer.hpp
rwengine/src/render/GameRenderer.cpp
2014-07-30 13:55:39 +01:00
Daniel Evans
02838ce3b4
Implement cutscene objects and animations (sans skinning)
...
+ Add CutsceneObject for non-interactive animating objects
+ Implement HIER section to load cutscene object data
2014-07-30 13:46:14 +01:00
Daniel Evans
5b9c95d346
Add Initial Cutscene playback implementation
...
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
3c665e7d2b
Add many opcodes, implement some of them.
...
+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
Daniel Evans
c35c2c636a
Add thrown projectiles, support for queued deletion
2014-07-20 21:21:51 +01:00
Daniel Evans
a8c2312b87
Add corona to pickups
2014-07-09 22:28:25 +01:00
Daniel Evans
e5cc47132f
Initial documentation pass
...
Add a nice doxygen file.
2014-07-09 05:04:48 +01:00
Daniel Evans
67fbc5afa3
Improve weapon and animation dynamics
...
Fix issue with 0-rotation animation frames
Improve weapon shot origin alignment (still bad)
2014-07-09 02:06:59 +01:00
Daniel Evans
b8860722fd
Further implement weapons and pickups
...
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00
Daniel Evans
3c57d9278c
Refactor object rendering into seperate functions
2014-07-01 22:00:45 +01:00
Daniel Evans
799127f8f8
Implement weapon firing, debug tracers
2014-06-30 01:56:45 +01:00
Daniel Evans
0214a29ca3
Implement character inventory items, with weapon
2014-06-29 22:14:46 +01:00
Daniel Evans
3a156063d8
Improve renderer and LOD handling
2014-06-17 21:46:54 +01:00
Daniel Evans
d437e9697e
Improve water dynamics and rendering
2014-06-14 18:48:14 +01:00
Daniel Evans
208a2a9897
Primitive water rendering
2014-06-08 19:04:47 +01:00
Daniel Evans
891b12272c
Rename more classes to better names
2014-06-06 17:17:39 +01:00