Timmy Sjöstedt
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09c22150a0
|
Added RW_VERBOSE_DEBUG_MESSAGES option to control verbose messages
|
2016-05-24 17:32:40 +02:00 |
|
Daniel Evans
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72801839c4
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Move instructions from README to the wiki
|
2016-05-24 01:31:15 +01:00 |
|
Daniel Evans
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369edcee4f
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Reorg. ObjectRenderer and add missing texture texture.
|
2016-05-24 01:20:59 +01:00 |
|
Daniel Evans
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96b26c9237
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Remove transparentDrawQueue as it's no longer used by rwgame
|
2016-05-23 22:05:51 +01:00 |
|
Daniel Evans
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86fcaf0c7d
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Improve GoTo activity: stop moving when we reach the destination.
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
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478cbf6187
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Make forward direction part of character state to simplify
This allows activities to make the final call about what direction a
character should be facing based on the direction they want to be
looking.
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
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0d2e34ab58
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Make characters give up trying to enter vehicles if they're too far away
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2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
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ddcafc17aa
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Re-enable screen fade
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
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c482e60094
|
Merge pull request #60 from gbudny/patch-1
Readme (MAC)
|
2016-05-23 20:51:41 +01:00 |
|
Timmy Sjöstedt
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130fac2c7a
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Added wiki & IRC info to readme
|
2016-05-23 19:50:28 +02:00 |
|
gbudny
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c3a7a8e3bb
|
Readme (MAC)
|
2016-05-23 18:43:59 +01:00 |
|
Timmy Sjöstedt
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9e2db1bd11
|
Enable mouse cursor in menus, fixes #46
|
2016-05-23 18:44:38 +02:00 |
|
Timmy Sjöstedt
|
c8693135f9
|
Removed unnecessary boost inclusion
|
2016-05-23 02:57:01 +02:00 |
|
Daniel Evans
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ede0cf762f
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Fix some uninitialized reads
|
2016-05-22 23:45:19 +01:00 |
|
Timmy Sjöstedt
|
9c9900db55
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Initialize BasicState struct in GameState, fixes #26
|
2016-05-22 23:15:35 +02:00 |
|
Daniel Evans
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459a853670
|
Fix and update script functions to handle player objects
|
2016-05-22 20:05:44 +01:00 |
|
Daniel Evans
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b58cc9b164
|
Restore script debugging features to trace script threads
|
2016-05-22 20:05:04 +01:00 |
|
Daniel Evans
|
6178cd03e3
|
Remove const from return value
|
2016-05-22 20:03:14 +01:00 |
|
Daniel Evans
|
46961f8c33
|
Request a non zero number of stencil bits.
|
2016-05-22 16:07:33 +01:00 |
|
Daniel Evans
|
45abee6093
|
Improve ingame camera with invert y option in configuration.
|
2016-05-22 15:58:36 +01:00 |
|
Daniel Evans
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4a2141605d
|
Update readme with new minimum glm version
|
2016-05-22 14:12:30 +01:00 |
|
Daniel Evans
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680accc638
|
Merge pull request #43 from LeonardKoenig/prq_cmake_glm_config
[CMake] Use find_package config mode for GLM
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2016-05-22 03:42:49 +01:00 |
|
Leonard König
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fe0c93f0d7
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[CMake] Use find_package config mode for GLM
GLM requires using the new config mode as it only ships a
glmConfig.cmake.
more info:
http://stackoverflow.com/q/34634850/4453524
https://cmake.org/cmake/help/latest/command/find_package.html
|
2016-05-21 21:44:01 +02:00 |
|
Daniel Evans
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39c639fc60
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Overhaul ingame camera implementation, much better now.
|
2016-05-21 19:13:27 +01:00 |
|
Daniel Evans
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7a987ea1b6
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Merge pull request #40 from Hockenberry/feature-compile-under-macos
more changes to compile under macOS
|
2016-05-21 18:24:50 +01:00 |
|
Marco Schmidt
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961bc27b6e
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add .clang-format to disable automagically reformat of source code
|
2016-05-21 19:16:09 +02:00 |
|
Marco Schmidt
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8bccbeeaa7
|
move include_directories and use it on all platforms
|
2016-05-21 19:09:41 +02:00 |
|
Marco Schmidt
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ab9d61643e
|
add GLM as an dependency
|
2016-05-21 19:04:56 +02:00 |
|
Christoph Heiss
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3c4ce72488
|
Fix GameConfig::getDefaultConfigPath for OS X.
Under OS X, configuration files are usually stored in $HOME/Library/Preferences/<appname>.
|
2016-05-21 19:04:29 +02:00 |
|
Daniel Evans
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8e629fd2ab
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Add null check for the water texture
|
2016-05-21 15:58:27 +01:00 |
|
Daniel Evans
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87cd90dbc0
|
Update readme with current control scheme.
|
2016-05-21 15:17:57 +01:00 |
|
Daniel Evans
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d64f9a9ffc
|
Add compile time draw distance multiplier for testing.
In the future this should be a runtime option controlled by the game
configuration.
|
2016-05-21 14:32:23 +01:00 |
|
Daniel Evans
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1a2a3811f9
|
Initialise suspension length to 0
|
2016-05-21 13:11:05 +01:00 |
|
Daniel Evans
|
ca92e1e0aa
|
Fix crash when script attempts to delete null object. Closes #30
|
2016-05-21 03:00:41 +01:00 |
|
Daniel Evans
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3e43eb61be
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Add spawn offset to script set object position function
|
2016-05-21 02:34:24 +01:00 |
|
Daniel Evans
|
1b85926f36
|
Merge pull request #33 from christoph-heiss/osx-port
OS X port of OpenRW
|
2016-05-21 01:03:01 +01:00 |
|
Christoph Heiss
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4c2c42ef6a
|
Fix some OS X/Clang (build) errors.
For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
|
2016-05-20 16:28:47 +02:00 |
|
Christoph Heiss
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d02b53e4ad
|
OS X: Add platform define
|
2016-05-20 16:24:51 +02:00 |
|
Daniel Evans
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2ee4a6e533
|
Add configuration file to replace OPENRW_GAME_PATH env var
This will permit the storage of other user settings like language and
video settings.
|
2016-05-20 02:10:11 +01:00 |
|
Daniel Evans
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fe61c1a9f4
|
Move include inside debug section
|
2016-05-20 02:10:11 +01:00 |
|
Timmy Sjöstedt
|
dff96b7293
|
Make OpenGLRenderer use correct preprocessor check for profiler
|
2016-05-20 01:40:11 +02:00 |
|
Daniel Evans
|
9f85f283cb
|
CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
|
2016-05-19 22:30:06 +01:00 |
|
Timmy Sjöstedt
|
b8062714a9
|
Work around Boost having moved stuff around, fixes #20
|
2016-05-19 22:28:01 +02:00 |
|
Daniel Evans
|
8ede36c59d
|
Implement semi-functional world viewer widget
|
2016-05-19 19:46:23 +01:00 |
|
Daniel Evans
|
5b76eb72f3
|
Clean up viewer widgets to make additional viewers easier to add.
|
2016-05-19 19:46:23 +01:00 |
|
Daniel Evans
|
238d788c0d
|
Merge pull request #22 from rcrit/screenshot
Don't hardcode screenshot directory (still hardcodes filename)
|
2016-05-19 19:41:21 +01:00 |
|
Rob Crittenden
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a1072de670
|
Don't hardcode screenshot directory (still hardcodes filename)
Signed-off-by: Rob Crittenden <rcrit@greyoak.com>
|
2016-05-19 11:17:23 -04:00 |
|
Daniel Evans
|
11365a3c73
|
Remove old text rendering logic code.
|
2016-05-07 18:35:09 +01:00 |
|
Daniel Evans
|
5721333fb0
|
Overhaul script text display with new text logic system.
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
|
2016-05-07 18:29:08 +01:00 |
|
Daniel Evans
|
e7faa60926
|
Make unit tests work again, fixing tests & code
|
2016-05-02 17:38:04 +01:00 |
|