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mirror of https://github.com/rwengine/openrw.git synced 2024-09-18 16:32:32 +02:00
Commit Graph

1948 Commits

Author SHA1 Message Date
Daniel Evans
7d92fbb9f2 Huge rwviewer changes for new objects.
+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00
Daniel Evans
713315efa2 Add to gitignore 2014-09-19 00:07:25 +01:00
Daniel Evans
cfca1cbdc8 Refactor Object data into heirarchy
+ All Object Data classes inheirt from ObjectInformation which stores
  the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
  all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
f47fad4bc2 Move game code into RWGame class and refactor 2014-09-16 19:22:43 +01:00
Daniel Evans
c3956ac888 Refactor some text data loading to seperate class 2014-09-13 03:29:32 +01:00
Daniel Evans
f7398f17f8 Refactor character movement. 2014-08-26 22:54:26 +01:00
Daniel Evans
668848952b Initial rendering refactor 2014-08-22 14:29:46 +01:00
Daniel Evans
4d78cacd84 Improve CMake detection of platform libraries 2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
c18badef48 Fixed building on Mac.
On Mavericks with Darwin Kernel Version 13.3.0 and
Apple LLVM version 5.1 (clang-503.0.40) (based on LLVM 3.4svn).
2014-08-16 00:22:21 +02:00
Timmy Sjöstedt
7dde2af9f3 Added <string> to ScriptTypes. 2014-08-16 00:21:12 +02:00
Timmy Sjöstedt
70cadb7a86 Fixed another Bullet inclusion path. 2014-08-16 00:20:58 +02:00
Timmy Sjöstedt
460473f461 Link OpenGL with CMake find package. 2014-08-16 00:20:13 +02:00
Timmy Sjöstedt
a854a11dc3 Added linking to iconv
TODO make it cmake-y
2014-08-16 00:19:04 +02:00
Timmy Sjöstedt
dd9863bda3 Add numeric header for DFF loader. 2014-08-15 23:58:03 +02:00
Timmy Sjöstedt
dfafa9e218 Fixed Bullet include paths. 2014-08-15 23:49:58 +02:00
Daniel Evans
ba7eb63941 Refactor and cleanup camera control.
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.

rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Timmy Sjöstedt
095073e667 Fixed mouse control being double inverted. 2014-08-11 22:17:02 +02:00
Timmy Sjöstedt
e504118e5b Fixed mouse control being doubly inverted. 2014-08-11 22:16:44 +02:00
Daniel Evans
2f6417e3d0 Fix crash in InstanceObject::changeModel 2014-08-11 20:12:20 +01:00
Daniel Evans
ed38fb48fc Remove unused option 2014-08-11 20:09:56 +01:00
Daniel Evans
5aaead1974 Fix potential non-return in LoaderIMG 2014-08-11 18:16:18 +01:00
Daniel Evans
b1c82e3582 Fix compilation under clang, fix majority of warnings 2014-08-11 17:58:43 +01:00
Daniel Evans
97fee9b4a8 Fix many memory leaks code duplication
+ Move collision data construction into CollisionInstance
+ CollisionInstance also handles related cleanup

+ Fix leaks from AINodes
2014-08-10 23:31:59 +01:00
Daniel Evans
d2e19fbdb3 Refactor SubGeometry to use a vector for storage
+ Use memcpy to populate subgeometry data
2014-08-10 20:09:54 +01:00
Daniel Evans
d0188880d3 Fix various warnings 2014-08-06 00:23:50 +01:00
Daniel Evans
6353822f48 Fix character animation 2014-08-05 15:09:42 +01:00
Daniel Evans
ba28a7ab32 Merge branch 'master' of bitbucket.org:danharibo/openrw 2014-08-05 13:42:18 +01:00
Daniel Evans
eea4118eed Change threading in naieve attempt at fixing crash 2014-08-05 13:41:44 +01:00
Daniel Evans
5badee28af Add Boost test to readme 2014-08-05 00:32:11 +01:00
Daniel Evans
6b7a060547 Add some 3rd party license information to README 2014-08-04 23:51:35 +01:00
Daniel Evans
6c78b0c3c5 Refactor DFF Loader, underlying stream handling
+ Fix some model related memory leaks
2014-08-04 22:24:37 +01:00
Daniel Evans
be347e88dc Remove accidentally commited files 2014-08-03 17:51:43 +01:00
Daniel Evans
88008a448b Improve MADStream code, delay audio start. 2014-08-03 17:50:40 +01:00
Daniel Evans
8d839a9e10 Fix missing variable in ObjectData block 2014-08-03 17:42:31 +01:00
Daniel Evans
5a472941f1 Add more info output on shader compilation, fix shaders 2014-08-03 17:29:53 +01:00
Daniel Evans
d270b75141 Improve rendering performance
+ Fix some bad values for glActiveTexture()
+ Move work processing queue into update() to avoid clogging the render
  thread
+ Add some extra values for frames and geometry drawn
2014-08-03 13:37:11 +01:00
Daniel Evans
6a1dacaa54 Implement object opacity and instance fade-out 2014-08-02 21:35:58 +01:00
Daniel Evans
8c224c0c85 Improve display of debug text 2014-08-01 22:22:49 +01:00
Daniel Evans
c7256e60fb Implement fade to splash screen 2014-08-01 22:03:00 +01:00
Daniel Evans
97ad0414f7 Add Cutscene Audio, via libmad
+ MADStream probably needs a good look over, for saftey's sake
2014-08-01 21:04:58 +01:00
Daniel Evans
51fa23a04c Implement more correct behaviour for "switch model" opcode 2014-08-01 15:48:11 +01:00
Daniel Evans
a3764efdfd Normalize FOV with aspect ratio 2014-08-01 15:48:05 +01:00
Daniel Evans
8ae618913d Implement more opcodes, fix behaviour in others
+ Fix Model reference offsets (indicated by negative values)
+ Fix Create Instance to use SCM models
+ Add Change instance model opcode
2014-08-01 15:00:36 +01:00
Daniel Evans
c0dc78eb2c Refactor opcodes 2014-08-01 00:33:38 +01:00
Daniel Evans
4214162ed0 Implement some text related opcodes 2014-07-30 15:48:51 +01:00
Daniel Evans
81712a12b1 Use destroyQueued instead of iteration for cutscene cleanup 2014-07-30 13:57:41 +01:00
Daniel Evans
aa841c0ed3 Merge branch 'script-tool'
Conflicts:
	rwengine/include/engine/GameObject.hpp
	rwengine/include/engine/GameWorld.hpp
	rwengine/include/render/GameRenderer.hpp
	rwengine/src/render/GameRenderer.cpp
2014-07-30 13:55:39 +01:00
Daniel Evans
02838ce3b4 Implement cutscene objects and animations (sans skinning)
+ Add CutsceneObject for non-interactive animating objects
+ Implement HIER section to load cutscene object data
2014-07-30 13:46:14 +01:00
Daniel Evans
688ee493b4 Add GXT loading support and i18n of prints. 2014-07-28 06:20:39 +01:00
Daniel Evans
5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00