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Commit Graph

14 Commits

Author SHA1 Message Date
Daniel Evans
3801bdff23 Functional Texture Atlases 2013-09-11 18:23:31 +00:00
Daniel Evans
206b3979e8 Added TextureAtlas, broke rendering 2013-09-11 11:10:42 +00:00
Daniel Evans
b6dda205bc Refactored animations into Animator 2013-09-11 00:26:13 +01:00
Daniel Evans
7d44abd646 Fixed multiple rendering issues 2013-08-18 20:31:37 +01:00
Daniel Evans
d8dc38e549 Added support for animations
- Overhauled rendering and loading to support animations.
- Fixed bugs in LoaderIFP.
2013-07-26 06:40:21 +01:00
Daniel Evans
1251c4c2a7 Refactored GTA objects to make more sense
Objects now inherit from GTAObject.
2013-07-24 01:44:08 +01:00
Daniel Evans
bdaf85af75 Clump numbering and improved colours 2013-07-05 19:50:04 +01:00
Daniel Evans
572281e4fc Atomspheric effects enhanced 2013-07-05 02:15:29 +01:00
Timmy Sjöstedt
df22e2251d Added basic sky and ambient lighting (ugly hacked together, we'll fix it later!) 2013-07-04 12:01:23 +02:00
Timmy Sjöstedt
47117cbd65 Normals are now generated on-the-fly if they don't already exist 2013-07-04 11:59:07 +02:00
Daniel Evans
17b398dc4f Added carcol.dat loading and hooked up colour palettes 2013-07-04 00:23:12 +01:00
Daniel Evans
44ef5b1d6c Switched to atomic based rendering, fixing vehicles 2013-07-03 19:00:15 +01:00
Timmy Sjöstedt
fb2eac2ef3 Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc 2013-07-02 08:40:43 +02:00
Daniel Evans
c214f07c2b Initial engine framework 2013-07-02 07:08:58 +01:00