Daniel Evans
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3801bdff23
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Functional Texture Atlases
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2013-09-11 18:23:31 +00:00 |
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Daniel Evans
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206b3979e8
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Added TextureAtlas, broke rendering
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2013-09-11 11:10:42 +00:00 |
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Daniel Evans
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b6dda205bc
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Refactored animations into Animator
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2013-09-11 00:26:13 +01:00 |
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Daniel Evans
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7d44abd646
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Fixed multiple rendering issues
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2013-08-18 20:31:37 +01:00 |
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Daniel Evans
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d8dc38e549
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Added support for animations
- Overhauled rendering and loading to support animations.
- Fixed bugs in LoaderIFP.
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2013-07-26 06:40:21 +01:00 |
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Daniel Evans
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1251c4c2a7
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Refactored GTA objects to make more sense
Objects now inherit from GTAObject.
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2013-07-24 01:44:08 +01:00 |
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Daniel Evans
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bdaf85af75
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Clump numbering and improved colours
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2013-07-05 19:50:04 +01:00 |
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Daniel Evans
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572281e4fc
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Atomspheric effects enhanced
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2013-07-05 02:15:29 +01:00 |
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Timmy Sjöstedt
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df22e2251d
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Added basic sky and ambient lighting (ugly hacked together, we'll fix it later!)
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2013-07-04 12:01:23 +02:00 |
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Timmy Sjöstedt
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47117cbd65
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Normals are now generated on-the-fly if they don't already exist
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2013-07-04 11:59:07 +02:00 |
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Daniel Evans
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17b398dc4f
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Added carcol.dat loading and hooked up colour palettes
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2013-07-04 00:23:12 +01:00 |
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Daniel Evans
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44ef5b1d6c
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Switched to atomic based rendering, fixing vehicles
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2013-07-03 19:00:15 +01:00 |
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Timmy Sjöstedt
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fb2eac2ef3
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Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc
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2013-07-02 08:40:43 +02:00 |
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Daniel Evans
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c214f07c2b
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Initial engine framework
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2013-07-02 07:08:58 +01:00 |
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