Daniel Evans
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a55bcc557d
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Implement some AI and zone opcodes
* Add disabled flag to AI nodes
* Move ZoneData structure into own file
* Add Gang density to ZoneData.
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2014-12-16 03:03:04 +00:00 |
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Daniel Evans
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646d0c67fc
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Improve Script debugging output messages
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2014-12-15 20:44:36 +00:00 |
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Daniel Evans
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9c0f3f3042
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Ignore unused parameters
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2014-12-11 17:49:56 +00:00 |
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Daniel Evans
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4d78cacd84
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Improve CMake detection of platform libraries
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2014-08-16 23:02:34 +01:00 |
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Timmy Sjöstedt
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460473f461
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Link OpenGL with CMake find package.
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2014-08-16 00:20:13 +02:00 |
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Daniel Evans
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eea4118eed
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Change threading in naieve attempt at fixing crash
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2014-08-05 13:41:44 +01:00 |
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Daniel Evans
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7c82c7cc0a
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Add test tool for grokking SCM
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2014-07-19 08:57:36 +01:00 |
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Daniel Evans
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1244a87665
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Add weapon data loading
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2014-06-26 17:55:17 +01:00 |
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Daniel Evans
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4d228e40c7
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Improve CMake scripts
Look for bullet using the FindBullet package
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2014-06-18 17:07:51 +01:00 |
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Daniel Evans
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c5451f5fd4
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Fix compiler errors and test problems
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2014-05-25 22:30:50 +01:00 |
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Daniel Evans
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16b59f3943
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Renamed Components
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2014-01-26 03:45:55 +00:00 |
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Daniel Evans
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892091e096
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Fixed many compiler warnings
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2013-10-02 13:49:45 +01:00 |
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Daniel Evans
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afd85c8d15
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Copied viewer into game folder
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2013-09-26 22:30:15 +01:00 |
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Daniel Evans
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206b3979e8
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Added TextureAtlas, broke rendering
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2013-09-11 11:10:42 +00:00 |
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Timmy Sjöstedt
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3ba30764dc
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Added new framework with BinaryStream and stuff and an example app
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2013-07-02 00:33:21 +02:00 |
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Timmy Sjöstedt
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5257ddcc8c
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Compile with symbols pls!
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2013-07-01 05:31:42 +02:00 |
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Timmy Sjöstedt
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6cf179069e
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Added simple DFF loader and model/map viewer prototype
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2013-07-01 02:40:23 +02:00 |
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Daniel Evans
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477e9ff3d5
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Initial commit
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2013-06-30 00:05:04 +01:00 |
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