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Commit Graph

13 Commits

Author SHA1 Message Date
Daniel Evans
03309d76d9 Don't defer loading IDE files 2016-09-07 01:34:42 +01:00
darkf
e58be26be8 Fix the construction of WorkContext
Previously the worker thread was constructed before the queue was, leading to
unfortunate race conditions. This fixes that, along with unrelated minor cleanup.
2016-08-05 09:42:03 -07:00
darkf
6d6d772653 Open binary files in binary mode 2016-08-02 04:38:35 -07:00
Daniel Evans
8ede36c59d Implement semi-functional world viewer widget 2016-05-19 19:46:23 +01:00
Daniel Evans
5b76eb72f3 Clean up viewer widgets to make additional viewers easier to add. 2016-05-19 19:46:23 +01:00
Daniel Evans
8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
Daniel Evans
76eb43c023 Fix compilation and runtime issues with reviewer from recent changes 2016-04-16 14:06:02 +01:00
Daniel Evans
1daa5a6fb2 Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
Daniel Evans
5db4c28f04 Refactor Object Definition information to GameData 2015-04-24 18:10:42 +01:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
Daniel Evans
efc79e8ec6 Overhaul Model Viewer behaviour with visibility toggle 2015-04-14 01:06:50 +01:00
Daniel Evans
0f4152d099 Improve rwviewer frame selection + view
* ViewerWidget now highlights selected non-model frames
2015-04-13 02:09:14 +01:00
Daniel Evans
1827b9cca3 Restore rwviewer to functional state 2015-04-13 01:48:29 +01:00