Daniel Evans
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5cfed3a667
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Correct broken test
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2015-05-01 02:05:49 +01:00 |
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Daniel Evans
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5d3ac6218e
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Implement Game Object ID allocation
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2015-04-29 21:03:53 +01:00 |
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Daniel Evans
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85b1ab120f
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Move GameState out of GameWorld ownership
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2015-04-27 03:55:18 +01:00 |
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Daniel Evans
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5db4c28f04
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Refactor Object Definition information to GameData
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2015-04-24 18:10:42 +01:00 |
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Daniel Evans
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f655e454d6
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Implement new VisualFX system for particles etc.
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
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2015-04-03 03:04:50 +01:00 |
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Daniel Evans
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d1e7dcdcd1
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Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
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2015-04-03 03:04:50 +01:00 |
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Daniel Evans
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dfd68abd8e
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Add new Logger system.
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
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2015-04-03 03:04:50 +01:00 |
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Daniel Evans
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abf43f07c8
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New File handling implementation
- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
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2015-04-03 03:04:50 +01:00 |
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