Daniel Evans
698f5a9d91
Fix some Vehicle behaviour
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* Remove characters from vehicle occupants on destruction
* Fix Player being warped back to vehicle on critical reset
2014-12-18 03:31:09 +00:00
Daniel Evans
857951d7df
Destroy Vehicle Parts that are still active
2014-12-18 02:38:36 +00:00
Daniel Evans
ed62b758d2
Implement more opcodes
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* Is Vehicle Flipped, Create character in vehicle, get time of day and many more
2014-12-17 22:53:25 +00:00
Daniel Evans
ff04daf633
Fix Vehicle Collision objects not being destroyed
2014-12-17 19:31:01 +00:00
Daniel Evans
e3c78fd09c
Add more opcodes
2014-12-17 00:39:52 +00:00
Daniel Evans
7963becbd1
Add more opcodes and vehicle handling
2014-12-16 19:17:22 +00:00
Daniel Evans
2709e7d252
Implement and declare more opcodes
2014-12-16 03:30:51 +00:00
Daniel Evans
7e4dea5139
More Script Engine improvements and fixes
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* Implement and declare many more opcodes
* Fix incorrect behaviour of If / else jump constructs.
2014-12-16 03:03:15 +00:00
Daniel Evans
0ddc8458d1
Add vehicle generator data and opcodes.
2014-12-16 03:03:15 +00:00
Daniel Evans
a55bcc557d
Implement some AI and zone opcodes
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* Add disabled flag to AI nodes
* Move ZoneData structure into own file
* Add Gang density to ZoneData.
2014-12-16 03:03:04 +00:00
Daniel Evans
646d0c67fc
Improve Script debugging output messages
2014-12-15 20:44:36 +00:00
Daniel Evans
77f2277a68
Improved vehicle door dynamics with opening doors
2014-12-14 20:45:58 +00:00
Daniel Evans
25a3a0183b
Overhaul vehicle part system with VehicleObject::Part
2014-12-14 01:32:00 +00:00
Daniel Evans
27104f7b79
Add Jump activity to improve jump dynamics
2014-12-13 01:24:06 +00:00
Daniel Evans
13192c8524
Improve animation interpolation
2014-12-13 00:59:23 +00:00
Daniel Evans
e0b0c4f168
Improve animation interpolation
2014-12-12 12:30:23 +00:00
Daniel Evans
330fa56b77
Fix animation test case
2014-12-12 00:36:45 +00:00
Daniel Evans
1fb8162a7c
Fix broken object data test cases
2014-12-11 18:34:39 +00:00
Daniel Evans
584618e991
Overhaul animation support with Skeleton class.
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Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00
Daniel Evans
7d92fbb9f2
Huge rwviewer changes for new objects.
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+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00
Daniel Evans
cfca1cbdc8
Refactor Object data into heirarchy
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+ All Object Data classes inheirt from ObjectInformation which stores
the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
c3956ac888
Refactor some text data loading to seperate class
2014-09-13 03:29:32 +01:00
Daniel Evans
f7398f17f8
Refactor character movement.
2014-08-26 22:54:26 +01:00
Daniel Evans
668848952b
Initial rendering refactor
2014-08-22 14:29:46 +01:00
Daniel Evans
4d78cacd84
Improve CMake detection of platform libraries
2014-08-16 23:02:34 +01:00
Timmy Sjöstedt
7dde2af9f3
Added <string> to ScriptTypes.
2014-08-16 00:21:12 +02:00
Timmy Sjöstedt
dd9863bda3
Add numeric header for DFF loader.
2014-08-15 23:58:03 +02:00
Timmy Sjöstedt
dfafa9e218
Fixed Bullet include paths.
2014-08-15 23:49:58 +02:00
Daniel Evans
ba7eb63941
Refactor and cleanup camera control.
...
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.
rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Daniel Evans
2f6417e3d0
Fix crash in InstanceObject::changeModel
2014-08-11 20:12:20 +01:00
Daniel Evans
5aaead1974
Fix potential non-return in LoaderIMG
2014-08-11 18:16:18 +01:00
Daniel Evans
b1c82e3582
Fix compilation under clang, fix majority of warnings
2014-08-11 17:58:43 +01:00
Daniel Evans
97fee9b4a8
Fix many memory leaks code duplication
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+ Move collision data construction into CollisionInstance
+ CollisionInstance also handles related cleanup
+ Fix leaks from AINodes
2014-08-10 23:31:59 +01:00
Daniel Evans
d2e19fbdb3
Refactor SubGeometry to use a vector for storage
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+ Use memcpy to populate subgeometry data
2014-08-10 20:09:54 +01:00
Daniel Evans
d0188880d3
Fix various warnings
2014-08-06 00:23:50 +01:00
Daniel Evans
6353822f48
Fix character animation
2014-08-05 15:09:42 +01:00
Daniel Evans
eea4118eed
Change threading in naieve attempt at fixing crash
2014-08-05 13:41:44 +01:00
Daniel Evans
6c78b0c3c5
Refactor DFF Loader, underlying stream handling
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+ Fix some model related memory leaks
2014-08-04 22:24:37 +01:00
Daniel Evans
be347e88dc
Remove accidentally commited files
2014-08-03 17:51:43 +01:00
Daniel Evans
88008a448b
Improve MADStream code, delay audio start.
2014-08-03 17:50:40 +01:00
Daniel Evans
8d839a9e10
Fix missing variable in ObjectData block
2014-08-03 17:42:31 +01:00
Daniel Evans
5a472941f1
Add more info output on shader compilation, fix shaders
2014-08-03 17:29:53 +01:00
Daniel Evans
d270b75141
Improve rendering performance
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+ Fix some bad values for glActiveTexture()
+ Move work processing queue into update() to avoid clogging the render
thread
+ Add some extra values for frames and geometry drawn
2014-08-03 13:37:11 +01:00
Daniel Evans
6a1dacaa54
Implement object opacity and instance fade-out
2014-08-02 21:35:58 +01:00
Daniel Evans
c7256e60fb
Implement fade to splash screen
2014-08-01 22:03:00 +01:00
Daniel Evans
97ad0414f7
Add Cutscene Audio, via libmad
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+ MADStream probably needs a good look over, for saftey's sake
2014-08-01 21:04:58 +01:00
Daniel Evans
51fa23a04c
Implement more correct behaviour for "switch model" opcode
2014-08-01 15:48:11 +01:00
Daniel Evans
a3764efdfd
Normalize FOV with aspect ratio
2014-08-01 15:48:05 +01:00
Daniel Evans
8ae618913d
Implement more opcodes, fix behaviour in others
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+ Fix Model reference offsets (indicated by negative values)
+ Fix Create Instance to use SCM models
+ Add Change instance model opcode
2014-08-01 15:00:36 +01:00
Daniel Evans
c0dc78eb2c
Refactor opcodes
2014-08-01 00:33:38 +01:00