Christoph Heiss
00bac4c531
Fix build on macOS.
2018-02-09 22:58:49 +00:00
Christoph Heiss
256e5e73ad
Fix seat assignment on boats.
2018-02-09 22:53:23 +00:00
Lucas Eriksson
3e96ad9c92
Stop using default initialization onglm datatypes.
...
It results in undefined behaviour with glm 0.9.9
2018-02-09 22:33:10 +00:00
Filip Gawin
5bf92e5a0b
Use range loops in SaveGame.cpp
...
I've added const at the beginning of file,
arrays converted to type std::array.
2018-02-06 19:19:09 +00:00
Filip Gawin
73a5daab82
Use range loop
2018-02-06 19:19:09 +00:00
Florin9doi
e3e3642ec2
Save game location for Windows; fixes #375
2018-02-02 15:32:24 +00:00
Daniel Evans
e2eff314fd
Weather: Fix linker error with old GLM
2018-02-01 02:43:48 +00:00
Daniel Evans
61e39aa505
Vehicle Object Component Rule evaluation
2018-02-01 02:43:48 +00:00
Daniel Evans
b35188ab94
correct comprules parsing. Use hex digits
2018-02-01 02:43:48 +00:00
Daniel Evans
9f68e4c95d
Interpolate between weather types too
2018-01-30 01:54:15 +00:00
Daniel Evans
4490d91ee1
Load weather data into GLM types instead
2018-01-30 01:48:33 +00:00
Daniel Evans
5d4231f922
Use the WeatherCondition enum without directly indexing into entries
2018-01-30 01:48:33 +00:00
Daniel Evans
d3306922b2
Split Weather Data from the loader
...
- WeatherLoader now just a namespace with a single function
2018-01-30 01:48:33 +00:00
Florin9doi
e5694b383c
Map flashing
2018-01-29 23:50:44 +00:00
Daniel Evans
6f9c3db52e
Overahaul of rwviewer to simplify the code and improve usability
...
- Shared ViewerWidget has been removed. Now multiple instances exist
2018-01-27 21:44:18 +00:00
Daniel Evans
7743626acb
Boats have a different DFF structure
2018-01-27 21:36:21 +00:00
Daniel Evans
65f51bc3c2
Skeleton collision effect handling
2018-01-15 21:50:13 +00:00
Daniel Evans
4f0109b17e
Tidy up code in object physics handling
2018-01-15 21:50:13 +00:00
Daniel Evans
1c57fb5d98
Refactor Collision Procesing
2018-01-15 21:50:13 +00:00
Daniel Evans
ec9236422b
Remove Custom material callback flag
2018-01-15 21:50:13 +00:00
Daniel Evans
869f09ba01
Prevent characters falling through the ground when placed
...
This was occuring when loading saves created in portland
2018-01-15 01:13:27 +00:00
Daniel Evans
1ed182c3f2
Correct splash texture loading
2018-01-13 18:56:27 +00:00
Filip Gawin
a60bc20585
Fix misaligned memory(UB)
...
X86 is able to deal with
misaligned memory, but it can hurt perf.
Other arch like for example mips
is not able to digest it.
So in order of portability we should get
rid of this UB.
2018-01-13 00:49:17 +00:00
Filip Gawin
09b7ead012
Add forgotten virtual dtor
2018-01-13 00:49:17 +00:00
Filip Gawin
3db102a13e
braced initializer
2018-01-08 23:00:30 +00:00
Anonymous Maarten
91b4ec3ac7
rwengine: iwyu: reduce warnings in script subdirectory (+tabs2space)
2018-01-08 22:52:48 +00:00
Anonymous Maarten
c0a4d627af
rwengine: iwyu: reduce warnings in render subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
d07beff43e
rwengine: iwyu: reduce warnings in objects subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
0fc83a97e4
rwengine: iwyu: reduce warnings in loaders subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
e381a6c700
rwengine: iwyu: reduce warnings in items subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
fb58dfb082
rwengine: iwyu: reduce warnings in engine subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
a7203e00a0
rwengine: iwyu: reduce warnings in dynamics subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
e60fd6af6b
rwengine: iwyu: fix warnings in data subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
9b98133a91
rwengine: iwyu: no warnings in core subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
428efd8fb1
openrw: iwyu: reduce warnings in audio subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
b6b53ffdad
rwengine: iwyu: reduce warnings in ai subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
29188f26f2
rwengine: iwyu: fix TextureArchive and BinaryStream
2018-01-08 22:52:48 +00:00
Anonymous Maarten
90acef28f7
rwlib: iwyu: reduce warnings
...
- use mapping file
- forward define FileContentsInfo, CutsceneTracks, GameTexts
- no more "#pragma once"
- add mapping file
2018-01-08 22:52:48 +00:00
Filip Gawin
6d80ce6424
Cleanup, use c++11 override
...
Maybe some of replace with
final, what do think?
2018-01-08 22:35:21 +00:00
Filip Gawin
8cc8be5603
Small change, new -> make_shared.
2018-01-05 06:51:58 +00:00
Anonymous Maarten
382c28c9e3
rwengine: fix "initialization of 'specialPrefix' is skipped by 'default' label
...
vs2017: Compiler error C2361
2018-01-05 06:21:34 +00:00
Filip Gawin
ef4456e623
size() -> empty()
...
Empty has always
computational complexity O(1).
2017-12-17 01:48:49 +00:00
Miloslav Číž
57284fdade
Fix particle rendering transform matrix
2017-11-20 21:48:00 +00:00
Filip Gawin
d934f1c9b0
Forgotten flush of packet
2017-11-17 22:53:42 +00:00
Anonymous Maarten
c5523d6728
rwengine: Remove usused SCMTypeInfoTable
2017-11-17 00:50:50 +00:00
Anonymous Maarten
6142e0bf80
rwengine: remove unused ScriptDisassembly
2017-11-17 00:50:50 +00:00
Anonymous Maarten
deb7db5faf
rwengine: remove ScriptFunctionMeta->conditional + extended definition
...
Not used anywhere
2017-11-17 00:50:50 +00:00
Anonymous Maarten
4bf95cd903
rwengine: SCMMicrocode is not used anywhere
2017-11-17 00:50:50 +00:00
Anonymous Maarten
5299f4df08
spelling: yeild -> yield
2017-11-17 00:50:50 +00:00
Anonymous Maarten
85ac15078a
rwengine: Removed unused functions and defines
2017-11-17 00:50:50 +00:00