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mirror of https://github.com/rwengine/openrw.git synced 2024-11-23 10:52:38 +01:00
Commit Graph

635 Commits

Author SHA1 Message Date
Timmy Sjöstedt
7729ae171d Fixed camera to take Y mouse movement into account.
TODO: Make camera not intersect world geometry and other objects.
2015-03-30 01:47:10 +02:00
Timmy Sjöstedt
4b915d5271 Added default 90° FOV. 2015-03-30 01:46:41 +02:00
Daniel Evans
78253c59ce Add method to retrieve current draw settings from Renderer 2015-03-29 23:18:27 +01:00
Daniel Evans
980ef71e96 Change how draw calls are counted 2015-03-28 13:54:28 +00:00
Daniel Evans
30e059a0b6 Improve graphics performance
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-03-28 13:42:29 +00:00
Daniel Evans
2985a70354 Implement new VisualFX system for particles etc.
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-03-06 16:55:46 +00:00
Daniel Evans
46cd7b8f51 Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-03-06 04:38:22 +00:00
Daniel Evans
dfe6ec3eaa Remove old file indexing system and IO handling
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-03-06 01:40:29 +00:00
Daniel Evans
7e83b815c4 Replace most cout/cerr prints with logging output 2015-03-05 17:29:33 +00:00
Daniel Evans
cf0c37dcc2 Remove GameRenderer from GameWorld
- Particle rendering is broken, since objects can't access renderer
2015-03-05 16:36:14 +00:00
Daniel Evans
536b3f9f0c Add new Logger system.
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-03-05 03:37:13 +00:00
Daniel Evans
25f28dbb42 New File handling implementation
- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
2015-02-26 03:57:28 +00:00
Daniel Evans
cdff0aa275 Handle window close event 2015-02-26 02:06:43 +00:00
Daniel Evans
7f2c5a4645 Initial Traffic wandering algorithm (pedestrians only) 2015-02-26 01:15:17 +00:00
Daniel Evans
fe4926e5d6 Add object lifetime values, clean up spawned traffic 2015-02-18 16:00:55 +00:00
Daniel Evans
9407ee3135 Add test implementation of pedestrian spawning 2015-02-18 15:29:39 +00:00
Daniel Evans
2ccc1fc33c Add initial TrafficDirector open spawn point methods 2015-02-17 01:31:20 +00:00
Daniel Evans
f9382af485 Add frametime and FPS to debug stats 2015-02-16 00:44:30 +00:00
Daniel Evans
b59c689a5e Improve timestep and clock handling 2015-02-16 00:39:19 +00:00
Daniel Evans
be023b5093 Overhaul texture handling, add TextureData handles.
+ Use shared ptrs to track loaded texture handles
+ Cache textures on models to avoid lookups
2015-02-16 00:36:11 +00:00
Daniel Evans
9eb4c62a04 Improve HUD and UI rendering
+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
9855bf2967 Improve map rendering, UI viewport
+ UI Viewport is now window sized
+ Map renderer now supports rotating
2015-02-15 01:41:24 +00:00
Daniel Evans
2344024f08 Text rendering 2015-02-07 22:55:06 +00:00
Daniel Evans
538d0c02f9 Add city.wav 2015-02-04 17:16:46 +00:00
Daniel Evans
441109bc99 Add fullscreen option 2015-01-30 10:07:53 +00:00
Daniel Evans
854228e91b Re-implement -w and -h window size arguments 2015-01-30 10:04:25 +00:00
Daniel Evans
6cd36bda43 Add arrow above blip target objects / coordinates 2015-01-29 22:39:26 +00:00
Daniel Evans
eed2377e50 Improve vehicle dynamics
- Fix bouyancy not working at all
- Make it difficult to flip a vehicle going around corners
2015-01-28 01:55:35 +00:00
Daniel Evans
dda2d5a245 Make disable input opcode take effect 2015-01-27 15:25:45 +00:00
Daniel Evans
7568eb8d7f Declare opcodes needed to start Luigi mission 2 2015-01-27 15:21:36 +00:00
Daniel Evans
67ea96f4d2 Make phabricator happy 2015-01-27 15:04:55 +00:00
Daniel Evans
6a4afea4e6 Make it possible to start the 2nd Luigi mission 2015-01-27 15:02:10 +00:00
Daniel Evans
d5a906eb3f Increase FOV while cinematic mode is set 2015-01-27 13:59:09 +00:00
Daniel Evans
6e1739138d Add big print with number 2015-01-27 13:59:02 +00:00
Daniel Evans
c87a4a7cb1 Re-allocate audio clips when a new clip is loaded 2015-01-27 13:09:16 +00:00
Daniel Evans
abb6576785 Add implementation for more generic pickups 2015-01-27 02:38:08 +00:00
Daniel Evans
206c61e326 Merge branch 'master' of bitbucket.org:danharibo/openrw 2015-01-27 00:50:55 +00:00
Daniel Evans
cafb002d3b Add more blip opcodes, with sprites 2015-01-27 00:48:09 +00:00
Daniel Evans
5271b6e78b Merge branch 'master' of bitbucket.org:danharibo/openrw 2015-01-26 14:40:17 +00:00
Daniel Evans
d7d52dc892 Improve cutscenes to load wav audio too 2015-01-26 14:40:09 +00:00
Daniel Evans
0d730547fa Fix issues with HUD and widescreen mode 2015-01-26 01:32:21 +00:00
Daniel Evans
91cd7c7edd Add blips and some opcodes 2015-01-26 01:16:25 +00:00
Daniel Evans
87ca358717 Adjust game map a little more 2015-01-25 18:42:29 +00:00
Daniel Evans
cbebbbed87 Minor adjustments to the map 2015-01-25 18:31:22 +00:00
Daniel Evans
87435a2576 Add map renderer and ingame radar display 2015-01-25 18:25:55 +00:00
Daniel Evans
9f1162a945 Add entering to any passenger seat 2015-01-23 17:54:17 +00:00
Daniel Evans
a0eef23da8 Re-add cutscene widescreen; eject occupants properly 2015-01-23 17:44:28 +00:00
Daniel Evans
1961661d14 Implement visible goals for locating characters 2015-01-23 17:18:16 +00:00
Daniel Evans
6890572542 Disable debug rendering of doors 2015-01-23 12:25:40 +00:00
Daniel Evans
da2ae998f9 Implement object visibility control 2015-01-23 12:25:15 +00:00