Daniel Evans
5d41002b36
Further improve vehicle door dynamics
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+ Rename some part target angle names
+ Improve behaviour of opening and closing doors
+ Use different animations for right hand side of vehicle
2015-01-23 02:03:21 +00:00
Daniel Evans
4ea6e14299
Improve vehicle door dynamics
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+ Vehicle doors should move in the right direction now
+ Fix debugging draw class for bullet
2015-01-22 20:16:28 +00:00
Daniel Evans
ed62b758d2
Implement more opcodes
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* Is Vehicle Flipped, Create character in vehicle, get time of day and many more
2014-12-17 22:53:25 +00:00
Daniel Evans
77f2277a68
Improved vehicle door dynamics with opening doors
2014-12-14 20:45:58 +00:00
Daniel Evans
25a3a0183b
Overhaul vehicle part system with VehicleObject::Part
2014-12-14 01:32:00 +00:00
Daniel Evans
668848952b
Initial rendering refactor
2014-08-22 14:29:46 +01:00
Daniel Evans
b1c82e3582
Fix compilation under clang, fix majority of warnings
2014-08-11 17:58:43 +01:00
Daniel Evans
97fee9b4a8
Fix many memory leaks code duplication
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+ Move collision data construction into CollisionInstance
+ CollisionInstance also handles related cleanup
+ Fix leaks from AINodes
2014-08-10 23:31:59 +01:00
Daniel Evans
3c665e7d2b
Add many opcodes, implement some of them.
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+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
Daniel Evans
3ccf5ebaa2
Door and bonnet dynamics
2014-06-20 00:47:45 +01:00
Daniel Evans
8cbf1eaefe
Animator procedural frame orientation
2014-06-19 19:18:34 +01:00
Daniel Evans
74d6bed7f3
Improve vehicle dynamics
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Decrease margin on vehicles and world to mitigate poping
Improve frame damage response
2014-06-18 23:05:59 +01:00
Daniel Evans
9f257ea4c4
Animator update and vehicle frame damage
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Refactor Animator to handle frame visibility, removing isFrameVisible()
Make frames be removed if they are damaged due to physics.
2014-06-18 05:08:15 +01:00
Daniel Evans
3a156063d8
Improve renderer and LOD handling
2014-06-17 21:46:54 +01:00
Daniel Evans
9bd39fa89d
Improve vehicle behaviour and water interaction
2014-06-17 00:48:19 +01:00
Daniel Evans
014bff2a4e
Add water dynamics to dynamic instances
2014-06-15 01:34:13 +01:00
Daniel Evans
d437e9697e
Improve water dynamics and rendering
2014-06-14 18:48:14 +01:00
Daniel Evans
2c16134abd
Initial, unstable, water dynamics
2014-06-13 21:54:17 +01:00
Daniel Evans
b2e1c0fad2
Improve vehicle dynamics
2014-06-07 04:11:20 +01:00
Daniel Evans
439749e34f
Rename Object classes and files
2014-06-06 15:22:26 +01:00