Anonymous Maarten
640af372ba
rwengine+rwgame: convert utf8 to GameString depending on used font
2018-08-04 01:17:13 +02:00
Filip Gawin
4e1948c23c
Rearrange passing args to functions/ctors
...
Kill extra shared_ptr by passing them using const reference.
Use perfect forwarding for strings.
Remove redundant std::move.
2018-05-16 19:17:13 +02:00
Daniel Evans
b65a513bbb
Remove usages of WorkContext
2016-12-02 00:56:38 +00:00
Daniel Evans
6a7802de87
Overhaul State and StateManager to remove pointers
...
Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
a403cc87b7
clang-format files in rwgame/states
2016-09-09 21:13:20 +01:00
Daniel Evans
03309d76d9
Don't defer loading IDE files
2016-09-07 01:34:42 +01:00
Daniel Evans
67aa5150ca
Replace mb strings with 16-bit char strings
...
The game indexes into the font map directly, it doesn't use any font
encoding scheme like UTF-16. This corrects the behaviour and removes
dependancy on iconv.
2016-08-21 17:40:35 +01:00
Jannik Vogel
cda72bb87f
Don't grab mouse cursor before going ingame
2016-08-12 02:14:15 +02:00
Daniel Evans
a0b995c97e
Move game state classes into states folder
2016-08-07 14:32:22 +01:00