Daniel Evans
980ef71e96
Change how draw calls are counted
2015-03-28 13:54:28 +00:00
Daniel Evans
30e059a0b6
Improve graphics performance
...
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-03-28 13:42:29 +00:00
Daniel Evans
2985a70354
Implement new VisualFX system for particles etc.
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- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-03-06 16:55:46 +00:00
Daniel Evans
46cd7b8f51
Overhaul Loader framework for Models
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- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-03-06 04:38:22 +00:00
Daniel Evans
dfe6ec3eaa
Remove old file indexing system and IO handling
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- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-03-06 01:40:29 +00:00
Daniel Evans
7e83b815c4
Replace most cout/cerr prints with logging output
2015-03-05 17:29:33 +00:00
Daniel Evans
cf0c37dcc2
Remove GameRenderer from GameWorld
...
- Particle rendering is broken, since objects can't access renderer
2015-03-05 16:36:14 +00:00
Daniel Evans
536b3f9f0c
Add new Logger system.
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- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-03-05 03:37:13 +00:00
Daniel Evans
25f28dbb42
New File handling implementation
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- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
2015-02-26 03:57:28 +00:00
Daniel Evans
7f2c5a4645
Initial Traffic wandering algorithm (pedestrians only)
2015-02-26 01:15:17 +00:00
Daniel Evans
fe4926e5d6
Add object lifetime values, clean up spawned traffic
2015-02-18 16:00:55 +00:00
Daniel Evans
9407ee3135
Add test implementation of pedestrian spawning
2015-02-18 15:29:39 +00:00
Daniel Evans
2ccc1fc33c
Add initial TrafficDirector open spawn point methods
2015-02-17 01:31:20 +00:00
Daniel Evans
be023b5093
Overhaul texture handling, add TextureData handles.
...
+ Use shared ptrs to track loaded texture handles
+ Cache textures on models to avoid lookups
2015-02-16 00:36:11 +00:00
Daniel Evans
9eb4c62a04
Improve HUD and UI rendering
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+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
9855bf2967
Improve map rendering, UI viewport
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+ UI Viewport is now window sized
+ Map renderer now supports rotating
2015-02-15 01:41:24 +00:00
Daniel Evans
2344024f08
Text rendering
2015-02-07 22:55:06 +00:00
Daniel Evans
538d0c02f9
Add city.wav
2015-02-04 17:16:46 +00:00
Daniel Evans
6cd36bda43
Add arrow above blip target objects / coordinates
2015-01-29 22:39:26 +00:00
Daniel Evans
eed2377e50
Improve vehicle dynamics
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- Fix bouyancy not working at all
- Make it difficult to flip a vehicle going around corners
2015-01-28 01:55:35 +00:00
Daniel Evans
dda2d5a245
Make disable input opcode take effect
2015-01-27 15:25:45 +00:00
Daniel Evans
7568eb8d7f
Declare opcodes needed to start Luigi mission 2
2015-01-27 15:21:36 +00:00
Daniel Evans
6a4afea4e6
Make it possible to start the 2nd Luigi mission
2015-01-27 15:02:10 +00:00
Daniel Evans
6e1739138d
Add big print with number
2015-01-27 13:59:02 +00:00
Daniel Evans
c87a4a7cb1
Re-allocate audio clips when a new clip is loaded
2015-01-27 13:09:16 +00:00
Daniel Evans
abb6576785
Add implementation for more generic pickups
2015-01-27 02:38:08 +00:00
Daniel Evans
206c61e326
Merge branch 'master' of bitbucket.org:danharibo/openrw
2015-01-27 00:50:55 +00:00
Daniel Evans
cafb002d3b
Add more blip opcodes, with sprites
2015-01-27 00:48:09 +00:00
Daniel Evans
5271b6e78b
Merge branch 'master' of bitbucket.org:danharibo/openrw
2015-01-26 14:40:17 +00:00
Daniel Evans
d7d52dc892
Improve cutscenes to load wav audio too
2015-01-26 14:40:09 +00:00
Daniel Evans
0d730547fa
Fix issues with HUD and widescreen mode
2015-01-26 01:32:21 +00:00
Daniel Evans
91cd7c7edd
Add blips and some opcodes
2015-01-26 01:16:25 +00:00
Daniel Evans
87ca358717
Adjust game map a little more
2015-01-25 18:42:29 +00:00
Daniel Evans
cbebbbed87
Minor adjustments to the map
2015-01-25 18:31:22 +00:00
Daniel Evans
87435a2576
Add map renderer and ingame radar display
2015-01-25 18:25:55 +00:00
Daniel Evans
9f1162a945
Add entering to any passenger seat
2015-01-23 17:54:17 +00:00
Daniel Evans
a0eef23da8
Re-add cutscene widescreen; eject occupants properly
2015-01-23 17:44:28 +00:00
Daniel Evans
1961661d14
Implement visible goals for locating characters
2015-01-23 17:18:16 +00:00
Daniel Evans
da2ae998f9
Implement object visibility control
2015-01-23 12:25:15 +00:00
Daniel Evans
5d41002b36
Further improve vehicle door dynamics
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+ Rename some part target angle names
+ Improve behaviour of opening and closing doors
+ Use different animations for right hand side of vehicle
2015-01-23 02:03:21 +00:00
Daniel Evans
4ea6e14299
Improve vehicle door dynamics
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+ Vehicle doors should move in the right direction now
+ Fix debugging draw class for bullet
2015-01-22 20:16:28 +00:00
Daniel Evans
3f40ba0e18
Add AI Goal system, FollowLeader goal.
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+ Add support for setting leader, e.g. Misty follows you during "Luigi's Girls".
2015-01-22 15:00:30 +00:00
Daniel Evans
0c84873be2
Add more opcodes, can now finish mission 1
2015-01-22 11:11:16 +00:00
Daniel Evans
185687b1b5
Add and improve functionality for first mission.
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+ Improve GoTo activity behaviour, jumping to target.
+ Fixed crash on non-existing audio file
+ Added correct conditional flag to conditional opcodes
+ Fixed seat state on exit from non 0th seat
+ Implement many opcodes
2015-01-21 20:40:31 +00:00
Daniel Evans
eef4a2d87e
Move object script functions to seperate module
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Not all script functions involving objects have been moved, some
further movement is expected.
2015-01-19 12:20:35 +00:00
Daniel Evans
39ff9df337
Refactor script system to bind named functions.
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Replace ugly macros with named functions and binding to script modules
2015-01-16 02:32:31 +00:00
Daniel Evans
698f5a9d91
Fix some Vehicle behaviour
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* Remove characters from vehicle occupants on destruction
* Fix Player being warped back to vehicle on critical reset
2014-12-18 03:31:09 +00:00
Daniel Evans
857951d7df
Destroy Vehicle Parts that are still active
2014-12-18 02:38:36 +00:00
Daniel Evans
ed62b758d2
Implement more opcodes
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* Is Vehicle Flipped, Create character in vehicle, get time of day and many more
2014-12-17 22:53:25 +00:00
Daniel Evans
ff04daf633
Fix Vehicle Collision objects not being destroyed
2014-12-17 19:31:01 +00:00