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Commit Graph

33 Commits

Author SHA1 Message Date
Daniel Evans
8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
Daniel Evans
07f7b19ca2 Make it possible to fire weapons again 2016-04-13 21:16:27 +01:00
Daniel Evans
14269d8ae5 Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
Daniel Evans
c1c2d7341f Make certain AI Behviours and opcodes use sprint 2015-05-09 04:40:41 +01:00
Daniel Evans
4573b88a5a Improve AIGraph performance with a grid-based index 2015-04-05 21:35:45 +01:00
Daniel Evans
1d3bcfe42b Optimise AI graph construction and traffic spawning 2015-04-04 17:03:06 +01:00
Daniel Evans
7a62c25fbc Add pedestrian population limit to TrafficDirector 2015-04-04 15:05:16 +01:00
Daniel Evans
7f2c5a4645 Initial Traffic wandering algorithm (pedestrians only) 2015-02-26 01:15:17 +00:00
Daniel Evans
9407ee3135 Add test implementation of pedestrian spawning 2015-02-18 15:29:39 +00:00
Daniel Evans
2ccc1fc33c Add initial TrafficDirector open spawn point methods 2015-02-17 01:31:20 +00:00
Daniel Evans
dda2d5a245 Make disable input opcode take effect 2015-01-27 15:25:45 +00:00
Daniel Evans
9f1162a945 Add entering to any passenger seat 2015-01-23 17:54:17 +00:00
Daniel Evans
5d41002b36 Further improve vehicle door dynamics
+ Rename some part target angle names
+ Improve behaviour of opening and closing doors
+ Use different animations for right hand side of vehicle
2015-01-23 02:03:21 +00:00
Daniel Evans
3f40ba0e18 Add AI Goal system, FollowLeader goal.
+ Add support for setting leader, e.g. Misty follows you during "Luigi's Girls".
2015-01-22 15:00:30 +00:00
Daniel Evans
a55bcc557d Implement some AI and zone opcodes
* Add disabled flag to AI nodes

* Move ZoneData structure into own file

* Add Gang density to ZoneData.
2014-12-16 03:03:04 +00:00
Daniel Evans
27104f7b79 Add Jump activity to improve jump dynamics 2014-12-13 01:24:06 +00:00
Daniel Evans
f7398f17f8 Refactor character movement. 2014-08-26 22:54:26 +01:00
Daniel Evans
b1c82e3582 Fix compilation under clang, fix majority of warnings 2014-08-11 17:58:43 +01:00
Daniel Evans
97fee9b4a8 Fix many memory leaks code duplication
+ Move collision data construction into CollisionInstance
+ CollisionInstance also handles related cleanup

+ Fix leaks from AINodes
2014-08-10 23:31:59 +01:00
Daniel Evans
fa3f2cc3ea Add more opcodes, implement some 2014-07-25 03:38:47 +01:00
Daniel Evans
e5cc47132f Initial documentation pass
Add a nice doxygen file.
2014-07-09 05:04:48 +01:00
Daniel Evans
799127f8f8 Implement weapon firing, debug tracers 2014-06-30 01:56:45 +01:00
Daniel Evans
0214a29ca3 Implement character inventory items, with weapon 2014-06-29 22:14:46 +01:00
Daniel Evans
04de3c1a8f Fix compiler warnings 2014-06-10 17:51:55 +01:00
Daniel Evans
891b12272c Rename more classes to better names 2014-06-06 17:17:39 +01:00
Daniel Evans
439749e34f Rename Object classes and files 2014-06-06 15:22:26 +01:00
Daniel Evans
b99314939b Vehicle exiting animation 2014-06-02 22:18:30 +01:00
Daniel Evans
602218579c Make it possible to interrupt activities 2014-06-01 18:44:43 +01:00
Daniel Evans
c8f5e7ead2 Fixed more broken vehicle interaction 2014-05-31 19:22:43 +01:00
Daniel Evans
04842a628a Primitive debug menu; vehicle enter animation 2014-05-31 08:18:50 +01:00
Daniel Evans
d7b738cdc1 Replace Activity switch with objects 2014-05-29 11:12:40 +01:00
Daniel Evans
532738077e Initial shift to AIController controlling 2014-05-29 09:34:59 +01:00
Daniel Evans
16b59f3943 Renamed Components 2014-01-26 03:45:55 +00:00