Daniel Evans
ab00f33504
Add multiple camera angles
2015-05-08 23:53:56 +01:00
Daniel Evans
f9ce9a2057
Overhaul camera behaviour
2015-05-04 04:35:22 +01:00
Daniel Evans
8b18712d1f
Merge branch 'rwng-disassembly' into rwng
...
Conflicts:
rwgame/RWGame.hpp
rwgame/ingamestate.cpp
2015-05-03 23:31:45 +01:00
Daniel Evans
91065b6af4
Initial Save + Load implementation
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* Fix VM Global Addressing
* Modify VM structures to simplify storage
* Add explicit GameWorld::createPlayer() method
* Move gameTime to GameState for storage
* Add SaveGame class for reading + writing
* New Dependancy: cereal
2015-05-03 05:23:44 +01:00
Daniel Evans
a7da8ea424
Remove raw GameObject pointer usage in GameState
2015-05-01 03:53:42 +01:00
Daniel Evans
8d1c7e802d
Add RWGame::hasFocus(), fix mouse warping
2015-05-01 00:46:20 +01:00
Daniel Evans
5d3ac6218e
Implement Game Object ID allocation
2015-04-29 21:03:53 +01:00
Daniel Evans
25f62a0a47
Refactor GameWorld into GameState
...
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00
Daniel Evans
5db4c28f04
Refactor Object Definition information to GameData
2015-04-24 18:10:42 +01:00
Daniel Evans
e04f9a8d40
Move GameData from GameWorld
2015-04-18 01:11:17 +01:00
Daniel Evans
2f2e099ca6
Merge ClosestNotMeRaycastCallback into header
2015-04-04 20:00:59 +01:00
Daniel Evans
12f717c67e
Implement raycast camera - world collisions
2015-04-04 18:34:35 +01:00
Daniel Evans
a54e4a384e
Improve test state
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* Move test spawn to the parking garage
* Add --test option to start a new testing session
* Add information about camera position to DebugState
2015-04-04 17:48:36 +01:00
Daniel Evans
159510cace
Add breakpoints to ScriptMachine, remove from GameWorld.
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+ Adds breakpoints on program counter values to the ScriptMachine.
+ Adds breakpoint handler for acting on breakpoints
+ Remove GameWorld::script and make RWGame responsible for script
2015-04-04 03:12:28 +01:00
Daniel Evans
95b6e6a676
Improve pausing behaviour with State::shouldWorldUpdate()
2015-04-03 15:38:24 +01:00
Daniel Evans
bc54fac53a
Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng
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Conflicts:
rwgame/RWGame.cpp
2015-04-03 03:17:14 +01:00
Timmy Sjöstedt
1010861d0d
Removed weird angle calculation that broke the camera in vehicles.
2015-04-03 03:07:08 +01:00
Timmy Sjöstedt
59f7ca8b35
Fixed camera to take Y mouse movement into account.
...
TODO: Make camera not intersect world geometry and other objects.
2015-04-03 03:07:08 +01:00
Daniel Evans
d1e7dcdcd1
Overhaul Loader framework for Models
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- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-04-03 03:04:50 +01:00
Daniel Evans
c3debe530f
Add --newgame switch to RWGame
...
+ Starts the game script execution without showing the menu
2015-04-03 01:26:20 +01:00
Daniel Evans
90eb909273
Minor vehicle camera improvements
2015-04-01 05:05:21 +01:00
Timmy Sjöstedt
290933d197
Removed weird angle calculation that broke the camera in vehicles.
2015-03-30 14:31:00 +02:00
Timmy Sjöstedt
7729ae171d
Fixed camera to take Y mouse movement into account.
...
TODO: Make camera not intersect world geometry and other objects.
2015-03-30 01:47:10 +02:00
Daniel Evans
46cd7b8f51
Overhaul Loader framework for Models
...
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-03-06 04:38:22 +00:00
Daniel Evans
9eb4c62a04
Improve HUD and UI rendering
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+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
9855bf2967
Improve map rendering, UI viewport
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+ UI Viewport is now window sized
+ Map renderer now supports rotating
2015-02-15 01:41:24 +00:00
Daniel Evans
2344024f08
Text rendering
2015-02-07 22:55:06 +00:00
Daniel Evans
538d0c02f9
Add city.wav
2015-02-04 17:16:46 +00:00
Daniel Evans
dda2d5a245
Make disable input opcode take effect
2015-01-27 15:25:45 +00:00
Daniel Evans
0d730547fa
Fix issues with HUD and widescreen mode
2015-01-26 01:32:21 +00:00
Daniel Evans
87ca358717
Adjust game map a little more
2015-01-25 18:42:29 +00:00
Daniel Evans
cbebbbed87
Minor adjustments to the map
2015-01-25 18:31:22 +00:00
Daniel Evans
87435a2576
Add map renderer and ingame radar display
2015-01-25 18:25:55 +00:00
Daniel Evans
e3c78fd09c
Add more opcodes
2014-12-17 00:39:52 +00:00
Daniel Evans
7963becbd1
Add more opcodes and vehicle handling
2014-12-16 19:17:22 +00:00
Daniel Evans
d3a3436a09
Improve vehicle camera
2014-12-14 23:21:30 +00:00
Daniel Evans
27104f7b79
Add Jump activity to improve jump dynamics
2014-12-13 01:24:06 +00:00
Daniel Evans
cfca1cbdc8
Refactor Object data into heirarchy
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+ All Object Data classes inheirt from ObjectInformation which stores
the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
all of them.
2014-09-17 03:13:02 +01:00
Daniel Evans
f47fad4bc2
Move game code into RWGame class and refactor
2014-09-16 19:22:43 +01:00
Daniel Evans
ba7eb63941
Refactor and cleanup camera control.
...
rwengine
+ Make renderWorld() take a ViewCamera parameter.
+ add rotation and getView to ViewCamera
+ correct directions for vehicle and character movement.
rwgame
+ Remove GenericState
+ Add State::getCamera() to control the ViewCamera used for rendering
+ Clean up state camera control
+ Remove now unused view parameters from main
2014-08-12 21:15:26 +01:00
Timmy Sjöstedt
e504118e5b
Fixed mouse control being doubly inverted.
2014-08-11 22:16:44 +02:00
Daniel Evans
6a1dacaa54
Implement object opacity and instance fade-out
2014-08-02 21:35:58 +01:00
Daniel Evans
c7256e60fb
Implement fade to splash screen
2014-08-01 22:03:00 +01:00
Daniel Evans
a3764efdfd
Normalize FOV with aspect ratio
2014-08-01 15:48:05 +01:00
Daniel Evans
5b9c95d346
Add Initial Cutscene playback implementation
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+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
3c665e7d2b
Add many opcodes, implement some of them.
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+ Fix thread-relative jumps
+ GameObject::setHeading(degrees) sets object rotation from a heading.
+ Add More GameState from opcodes.
+ Decouple game hours from the engine clock
+ Add VehicleObject::setRotation()
+ Add GameWorld::getGroundAtPosition(pos) for OpCodes
+ Fix Handling of fixed-point SCM parameters
+ Update IngameState to use GameState::player if it exists
+ Add skip-time button to skip opening cutscene (F12)
2014-07-27 00:44:21 +01:00
Daniel Evans
c3e2172f3b
Initial Script Machine implementation + some ops
2014-07-23 23:57:21 +01:00
Daniel Evans
a8c2312b87
Add corona to pickups
2014-07-09 22:28:25 +01:00
Daniel Evans
b8860722fd
Further implement weapons and pickups
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Inventory can now by cycled
Weapon Pickups are created infront of the spawn
2014-07-04 21:06:56 +01:00
Daniel Evans
0214a29ca3
Implement character inventory items, with weapon
2014-06-29 22:14:46 +01:00