Anonymous Maarten
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a40a2706a9
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cmake: add support for include-what-you-use to check #include's
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.
See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
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2017-10-29 20:40:57 +00:00 |
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Anonymous Maarten
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06c4bf09f7
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cmake: make OpenGL an imported target
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2017-10-29 20:40:57 +00:00 |
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Anonymous Maarten
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5dc707aaed
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cmake: make OpenAL an imported target
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2017-10-29 20:40:57 +00:00 |
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Anonymous Maarten
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6ccf85b770
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cmake: make bullet an imported target
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2017-10-29 20:40:57 +00:00 |
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Anonymous Maarten
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66a28acaa4
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cmake: make SDL2 an imported target
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2017-10-29 20:40:57 +00:00 |
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Anonymous Maarten
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9f1ba0fe76
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cmake: make ffmpeg an imported target
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2017-10-29 20:40:57 +00:00 |
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Anonymous Maarten
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47dbea1bb4
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cmake: make glm an imported target
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2017-10-29 20:40:57 +00:00 |
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darkf
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727dbbd218
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Remove unnecessary CMake modules
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2017-09-16 19:50:51 +01:00 |
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darkf
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c08342f1f7
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Add FindFFmpeg.cmake
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2017-09-16 19:50:51 +01:00 |
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Anonymous Maarten
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7bc501106c
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cmake: cmake does not fail when libmad-devel is not installed
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2017-02-20 01:01:30 +00:00 |
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Jannik Vogel
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d92bbcdf0d
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CMake: Use FindSDL2.cmake from OpenMW
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2016-08-12 02:13:22 +02:00 |
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Daniel Evans
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ded631dad6
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Add Git SHA1 hash to RWGame for versioning
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2016-08-01 19:34:53 +01:00 |
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Jannik Vogel
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9bfb9f8002
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CMake: Use FindSDL2.cmake
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2016-06-22 23:58:27 +02:00 |
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Christoph Heiss
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649f7b144d
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Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
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2016-06-22 12:29:39 +02:00 |
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Timmy Sjöstedt
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f5390ad4a6
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Include libsndfile & OpenAL
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2016-05-30 20:06:13 +02:00 |
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Louis Taylor
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811ec2c4fa
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Copy FindGLM.cmake from glm
This was removed in upstream in the following commit:
62a7daddcf
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2016-05-29 00:35:55 +01:00 |
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Daniel Evans
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9f85f283cb
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CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
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2016-05-19 22:30:06 +01:00 |
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