1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-23 02:42:39 +01:00
Commit Graph

137 Commits

Author SHA1 Message Date
Daniel Evans
75fd42e29b Add GameWorld::createPickup() and improve opcode 0x213 implementation 2016-06-25 21:33:37 +01:00
Daniel Evans
1f5fcb16ca Merge pull request #121 from JayFoxRox/improve-text
Improve text styles
2016-06-04 17:41:32 +01:00
Jannik Vogel
fbb02e14fb Load import / export garage lists from savegame 2016-06-04 17:23:52 +02:00
Jannik Vogel
823891a84e Fix shadow position for HighPriority-text 2016-06-02 18:58:09 +02:00
Jannik Vogel
5780aaa4f7 Document, improve and add all styles for Big-text 2016-06-02 18:58:09 +02:00
Daniel Evans
ddb2457674 Merge pull request #98 from JayFoxRox/load-objects
Create object instances from savegame
2016-05-30 23:53:07 +01:00
Timmy Sjöstedt
d715cfe24a Make the right part of the code store the name of loaded audio
Otherwise game_play_music_id thinks that the audio hasn't loaded
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
963f4c62ea Make cutscene audio use SoundManager 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6afc4e7147 Make mission sounds use new audio system 2016-05-30 20:06:33 +02:00
Jannik Vogel
3271579621 Create object instances from savegame 2016-05-27 13:02:20 +02:00
Daniel Evans
6422c8ae97 Move blip object lookup and make arrows work again. 2016-05-26 21:49:26 +01:00
Daniel Evans
ede0cf762f Fix some uninitialized reads 2016-05-22 23:45:19 +01:00
Timmy Sjöstedt
9c9900db55 Initialize BasicState struct in GameState, fixes #26 2016-05-22 23:15:35 +02:00
Daniel Evans
ca92e1e0aa Fix crash when script attempts to delete null object. Closes #30 2016-05-21 03:00:41 +01:00
Christoph Heiss
4c2c42ef6a Fix some OS X/Clang (build) errors.
For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
2016-05-20 16:28:47 +02:00
Daniel Evans
5721333fb0 Overhaul script text display with new text logic system.
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00
Daniel Evans
e7faa60926 Make unit tests work again, fixing tests & code 2016-05-02 17:38:04 +01:00
Daniel Evans
d2f254731a Increase warnings to pedantic and fix rwlib/rwengine warnings 2016-05-01 22:30:15 +01:00
Daniel Evans
185ba23f05 Fix all compiler warnings in rwengine. 2016-04-28 00:54:42 +01:00
Daniel Evans
3e9b0c64e4 Re-implement object rendering using a depth-sorted approach.
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.

There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
Daniel Evans
8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
Daniel Evans
f3b81c5690 Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
Daniel Evans
3af1c37f5e Garage vehicle rotations are just directions. 2016-04-14 23:30:05 +01:00
Daniel Evans
2d510613fc Load player inventory information 2016-04-10 22:25:50 +01:00
Daniel Evans
3663536714 Copy health and armour from loaded save games 2016-04-10 19:21:23 +01:00
Daniel Evans
691bba5dca New inventory implementation and split char state 2016-04-10 18:57:40 +01:00
Daniel Evans
19d98bec70 Load all data containing sections of save files 2016-04-10 04:38:31 +01:00
Daniel Evans
909f00b079 Clean up game state structure to better match save format 2016-04-09 22:29:32 +01:00
Daniel Evans
d7604531eb Migrate first save state struct and update loading 2016-04-09 02:21:22 +01:00
Daniel Evans
14269d8ae5 Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
Daniel Evans
4ce275c381 Improve debug server functionality and appearence 2015-07-06 00:54:13 +01:00
Daniel Evans
868883fd36 Add Debugger functionality
* Include Angluar JS for UI
* Improve styling slightly
* Add Interrupt/Continue buttons and api URLs
* List of threads when game is paused
2015-07-03 02:52:43 +01:00
Daniel Evans
bf1c8bb0ca Fix crashes from mixing player / character references 2015-07-01 23:16:06 +01:00
Daniel Evans
49695a2dc6 Further game save loading
* Give object types individual id namespaces.
2015-06-24 01:48:26 +01:00
Daniel Evans
7ceaac370c Load Weapon inventory data from save files 2015-06-14 21:52:47 +01:00
Daniel Evans
031844c56f Fix save loading path 2015-06-14 18:18:07 +01:00
Daniel Evans
77ca5d96ea Expand Save Game loading to garage data 2015-06-14 18:08:55 +01:00
Daniel Evans
cd7bb3af15 Proof of concept loading save data from save files 2015-06-14 02:44:51 +01:00
Daniel Evans
53d2e318a3 Ensure icons.txd is loaded for blip arrow 2015-05-03 05:32:08 +01:00
Daniel Evans
91065b6af4 Initial Save + Load implementation
* Fix VM Global Addressing
* Modify VM structures to simplify storage
* Add explicit GameWorld::createPlayer() method
* Move gameTime to GameState for storage
* Add SaveGame class for reading + writing
* New Dependancy: cereal
2015-05-03 05:23:44 +01:00
Daniel Evans
d6eaf6e1f9 Fix double free crash in delayed object deletion 2015-05-02 20:37:20 +01:00
Daniel Evans
a7da8ea424 Remove raw GameObject pointer usage in GameState 2015-05-01 03:53:42 +01:00
Daniel Evans
60cf899c1e Add GameWorld::findObject(GameObjectID) 2015-05-01 03:52:57 +01:00
Daniel Evans
5d3ac6218e Implement Game Object ID allocation 2015-04-29 21:03:53 +01:00
Daniel Evans
25f62a0a47 Refactor GameWorld into GameState
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00
Daniel Evans
85b1ab120f Move GameState out of GameWorld ownership 2015-04-27 03:55:18 +01:00
Daniel Evans
1daa5a6fb2 Move GameObject to objects directory 2015-04-27 02:09:56 +01:00
Daniel Evans
d7e122306a Refactor Instance path data into ObjectData 2015-04-24 20:22:39 +01:00
Daniel Evans
5db4c28f04 Refactor Object Definition information to GameData 2015-04-24 18:10:42 +01:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00