Jannik Vogel
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4df20821e7
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Small cleanup in LoaderIMG
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2016-05-30 23:08:14 +02:00 |
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Timmy Sjöstedt
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5a8b5a603f
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More alCheck calls
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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0d443cc535
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Improved sound/music loading. No temporary objects
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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08b45b6c12
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Sleep while waiting for OpenAL buffers to become available
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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d715cfe24a
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Make the right part of the code store the name of loaded audio
Otherwise game_play_music_id thinks that the audio hasn't loaded
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2016-05-30 20:06:34 +02:00 |
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Timmy Sjöstedt
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ccabc6f1d8
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Improved music map access
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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f40a0cf29f
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Make the SoundManager OpenAL context current
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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fef71de074
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Removed SFML audio things
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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14e712f202
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Wait for buffers to become available before uploading data
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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63986edca4
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Make libmad decoder run in a thread
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6a1a204728
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Upload audio data to OpenAL
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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963f4c62ea
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Make cutscene audio use SoundManager
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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5294b40c40
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Implement stopMusic method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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861dbf0c2a
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Implemented playMusic method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6a14dc3e02
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Implemented loadMusic method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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7a5bbea3a3
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Keep track of where to write into the circular buffer
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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b539b09975
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Set up OpenAL buffers etc for MADStream
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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62243b0382
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Move alCheck macrofunction into its separate files
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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58fdcd47dc
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Moved static scale function into MADStream
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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fa13ace921
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Moved MADStream implementation to source file
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6afc4e7147
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Make mission sounds use new audio system
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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9a2bb1b156
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Reimplement background noise things
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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2bf0500a34
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Implemented pauseSound method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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ad137421fb
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Implemented isPlaying method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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59a7189ab3
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Implemented playSound method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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91c1374b89
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Implemented isLoaded method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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830922c9ca
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Removed old PlayingSound struct
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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667031c51f
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Implemented loadSound method
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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f43e13359a
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Added Sound struct
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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cd0109af82
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Added simple method to initialize OpenAL
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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6f8b006787
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Implement SoundBuffer class to handle OpenAL uploads
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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0d01be5b27
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Implemented SoundSource class to handle libsndfile loading
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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9fcd3433b3
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Add OpenAL error checking macro + function
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2016-05-30 20:06:33 +02:00 |
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Timmy Sjöstedt
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f5390ad4a6
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Include libsndfile & OpenAL
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2016-05-30 20:06:13 +02:00 |
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Jannik Vogel
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9e8d279181
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Respect z-write disable from instance objects
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2016-05-30 17:14:41 +02:00 |
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Jannik Vogel
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fbbb1cfbbf
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Add @todo that the Blend state setter is broken
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2016-05-30 17:14:41 +02:00 |
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Jannik Vogel
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9ccbafb03a
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Add depth-write permission to Renderer
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2016-05-30 17:14:41 +02:00 |
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Jannik Vogel
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51a013cf34
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Replace GTA SA flags with GTA3 flags
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2016-05-30 17:14:41 +02:00 |
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Daniel Evans
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d490f8c7c6
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Merge pull request #106 from JayFoxRox/debug-jump-and-flip
Debug features: "Jump to Debug Camera" and "Flip Vehicle"
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2016-05-30 10:22:38 +01:00 |
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Jannik Vogel
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846771aa82
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Add option to flip vehicle in debug menu
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2016-05-29 14:59:47 +02:00 |
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Jannik Vogel
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79b7ec2b17
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Add option to jump to camera position in debug menu
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2016-05-29 14:59:47 +02:00 |
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Daniel Evans
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46a7254a41
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Use FindGLM
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2016-05-29 00:44:31 +01:00 |
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Daniel Evans
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afc0374dab
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Merge pull request #103 from kragniz/glm-cmake
Copy FindGLM.cmake from glm
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2016-05-29 00:38:13 +01:00 |
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Louis Taylor
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811ec2c4fa
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Copy FindGLM.cmake from glm
This was removed in upstream in the following commit:
62a7daddcf
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2016-05-29 00:35:55 +01:00 |
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Daniel Evans
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5f4400f362
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Fix character test to actually be correct
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2016-05-28 01:32:48 +01:00 |
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Jannik Vogel
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67fe32b3a1
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Script: 0122 (Is Player Pressing Horn) and 0126 (Character Objective Passed)
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2016-05-27 13:28:35 +02:00 |
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Jannik Vogel
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574891e57e
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Script: 00E6, 00E8 and 00EF (Locate .. stopped .. 2D)
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2016-05-27 13:28:35 +02:00 |
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Jannik Vogel
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ce50e47ab6
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Script: 0042 (Global Float Equal to Foat)
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2016-05-27 13:28:35 +02:00 |
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Jannik Vogel
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adeb39c59b
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Script: 0443 (Is Player In Any Vehicle)
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2016-05-27 13:28:35 +02:00 |
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Jannik Vogel
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68f7291c3c
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Script: 034F (Destroy Character with Fade)
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2016-05-27 13:28:35 +02:00 |
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