Jannik Vogel
727de03eb5
Introduce LoaderSDT for SDT/RAW audio files
2016-05-30 23:09:58 +02:00
Jannik Vogel
4df20821e7
Small cleanup in LoaderIMG
2016-05-30 23:08:14 +02:00
Timmy Sjöstedt
3a3c8447aa
Use stat when dirent doesn't know file type
2016-05-24 20:26:31 +02:00
Timmy Sjöstedt
f2ca6ed4d1
Make RW_ERROR print to stderr
2016-05-24 17:38:41 +02:00
Timmy Sjöstedt
09c22150a0
Added RW_VERBOSE_DEBUG_MESSAGES option to control verbose messages
2016-05-24 17:32:40 +02:00
Daniel Evans
fe61c1a9f4
Move include inside debug section
2016-05-20 02:10:11 +01:00
Daniel Evans
f2fb822a83
Ensure that LoaderIMG always has the correct archive filename.
2016-05-02 01:42:27 +01:00
Daniel Evans
d2f254731a
Increase warnings to pedantic and fix rwlib/rwengine warnings
2016-05-01 22:30:15 +01:00
Daniel Evans
185ba23f05
Fix all compiler warnings in rwengine.
2016-04-28 00:54:42 +01:00
Daniel Evans
bf68ddcd7c
Fix compiler warnings in rwlib
2016-04-26 23:51:42 +01:00
Daniel Evans
3e9b0c64e4
Re-implement object rendering using a depth-sorted approach.
...
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.
There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
Daniel Evans
df52ded730
Add defines include to types include
2016-04-14 01:24:23 +01:00
Daniel Evans
d3a95666d4
Add RW_CHECK macro to perform runtime validation in debug
2016-04-10 18:49:23 +01:00
Daniel Evans
1df6b5c38f
Add RW_DEBUG and RW_UNIMPLEMETED() macros
2016-04-09 01:28:33 +01:00
Daniel Evans
14269d8ae5
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00