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Commit Graph

60 Commits

Author SHA1 Message Date
Jannik Vogel
d92bbcdf0d CMake: Use FindSDL2.cmake from OpenMW 2016-08-12 02:13:22 +02:00
Daniel Evans
ded631dad6 Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
haphzd
114abe2286 Windows/MinGW-W64 compatibility 2016-07-28 14:46:48 +03:00
Jannik Vogel
9bfb9f8002 CMake: Use FindSDL2.cmake 2016-06-22 23:58:27 +02:00
Christoph Heiss
649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Timmy Sjöstedt
f5390ad4a6 Include libsndfile & OpenAL 2016-05-30 20:06:13 +02:00
Louis Taylor
811ec2c4fa Copy FindGLM.cmake from glm
This was removed in upstream in the following commit:

    62a7daddcf
2016-05-29 00:35:55 +01:00
Dmitry Marakasov
6582704b05 Use inih as git submodule
ExternalProject use is discouraged.
- Most package build systems do not allow any fetching on
  configure/build stage
- It's insecure the way it's used now, as it does not specify commit
  hash, so it may fetch whatever malicous code and it'll come
  unoticed
2016-05-25 18:28:57 +03:00
Daniel Evans
2ee4a6e533 Add configuration file to replace OPENRW_GAME_PATH env var
This will permit the storage of other user settings like language and
video settings.
2016-05-20 02:10:11 +01:00
Daniel Evans
9f85f283cb CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff. 2016-05-19 22:30:06 +01:00