Jannik Vogel
d92bbcdf0d
CMake: Use FindSDL2.cmake from OpenMW
2016-08-12 02:13:22 +02:00
Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00
Jannik Vogel
9bfb9f8002
CMake: Use FindSDL2.cmake
2016-06-22 23:58:27 +02:00
Christoph Heiss
649f7b144d
Replace SFML with SDL2
...
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Timmy Sjöstedt
f5390ad4a6
Include libsndfile & OpenAL
2016-05-30 20:06:13 +02:00
Louis Taylor
811ec2c4fa
Copy FindGLM.cmake from glm
...
This was removed in upstream in the following commit:
62a7daddcf
2016-05-29 00:35:55 +01:00
Dmitry Marakasov
6582704b05
Use inih as git submodule
...
ExternalProject use is discouraged.
- Most package build systems do not allow any fetching on
configure/build stage
- It's insecure the way it's used now, as it does not specify commit
hash, so it may fetch whatever malicous code and it'll come
unoticed
2016-05-25 18:28:57 +03:00
Daniel Evans
2ee4a6e533
Add configuration file to replace OPENRW_GAME_PATH env var
...
This will permit the storage of other user settings like language and
video settings.
2016-05-20 02:10:11 +01:00
Daniel Evans
9f85f283cb
CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
2016-05-19 22:30:06 +01:00