Daniel Evans
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a55bcc557d
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Implement some AI and zone opcodes
* Add disabled flag to AI nodes
* Move ZoneData structure into own file
* Add Gang density to ZoneData.
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2014-12-16 03:03:04 +00:00 |
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Daniel Evans
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27104f7b79
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Add Jump activity to improve jump dynamics
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2014-12-13 01:24:06 +00:00 |
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Daniel Evans
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f7398f17f8
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Refactor character movement.
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2014-08-26 22:54:26 +01:00 |
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Daniel Evans
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b1c82e3582
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Fix compilation under clang, fix majority of warnings
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2014-08-11 17:58:43 +01:00 |
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Daniel Evans
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97fee9b4a8
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Fix many memory leaks code duplication
+ Move collision data construction into CollisionInstance
+ CollisionInstance also handles related cleanup
+ Fix leaks from AINodes
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2014-08-10 23:31:59 +01:00 |
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Daniel Evans
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fa3f2cc3ea
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Add more opcodes, implement some
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2014-07-25 03:38:47 +01:00 |
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Daniel Evans
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e5cc47132f
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Initial documentation pass
Add a nice doxygen file.
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2014-07-09 05:04:48 +01:00 |
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Daniel Evans
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799127f8f8
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Implement weapon firing, debug tracers
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2014-06-30 01:56:45 +01:00 |
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Daniel Evans
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0214a29ca3
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Implement character inventory items, with weapon
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2014-06-29 22:14:46 +01:00 |
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Daniel Evans
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04de3c1a8f
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Fix compiler warnings
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2014-06-10 17:51:55 +01:00 |
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Daniel Evans
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891b12272c
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Rename more classes to better names
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2014-06-06 17:17:39 +01:00 |
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Daniel Evans
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439749e34f
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Rename Object classes and files
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2014-06-06 15:22:26 +01:00 |
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Daniel Evans
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b99314939b
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Vehicle exiting animation
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2014-06-02 22:18:30 +01:00 |
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Daniel Evans
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602218579c
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Make it possible to interrupt activities
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2014-06-01 18:44:43 +01:00 |
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Daniel Evans
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c8f5e7ead2
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Fixed more broken vehicle interaction
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2014-05-31 19:22:43 +01:00 |
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Daniel Evans
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04842a628a
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Primitive debug menu; vehicle enter animation
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2014-05-31 08:18:50 +01:00 |
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Daniel Evans
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d7b738cdc1
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Replace Activity switch with objects
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2014-05-29 11:12:40 +01:00 |
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Daniel Evans
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532738077e
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Initial shift to AIController controlling
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2014-05-29 09:34:59 +01:00 |
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Daniel Evans
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16b59f3943
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Renamed Components
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2014-01-26 03:45:55 +00:00 |
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