# Locate SDL2 library # This module defines: # - SDL2_LIBRARY, the name of the library to link against # - SDL2_FOUND, if false, do not try to link to SDL2 # - SDL2_INCLUDE_DIR, where to find SDL.h # and creates: # - SDL2::SDL2 imported target # # This module responds to the the flag: # SDL2_BUILDING_LIBRARY # If this is defined, then no SDL2_main will be linked in because # only applications need main(). # Otherwise, it is assumed you are building an application and this # module will attempt to locate and set the the proper link flags # as part of the returned SDL2_LIBRARY variable. # # SDL2_STATIC # If this is defined, this module will search for static libraries. # On Windows, it is uncertain whether a .lib belongs to a dynamic or static SDL2 build. # # Don't forget to include SDL2main.h and SDL2main.m your project for the # OS X framework based version. (Other versions link to -lSDL2main which # this module will try to find on your behalf.) Also for OS X, this # module will automatically add the -framework Cocoa on your behalf. # # $SDL2DIR is an environment variable that would # correspond to the ./configure --prefix=$SDL2DIR # used in building SDL2. # l.e.galup 9-20-02 # # Modified by Eric Wing. # Added code to assist with automated building by using environmental variables # and providing a more controlled/consistent search behavior. # Added new modifications to recognize OS X frameworks and # additional Unix paths (FreeBSD, etc). # Also corrected the header search path to follow "proper" SDL2 guidelines. # Added a search for SDL2main which is needed by some platforms. # Added a search for threads which is needed by some platforms. # Added needed compile switches for MinGW. # # On OSX, this will prefer the Framework version (if found) over others. # People will have to manually change the cache values of # SDL2_LIBRARY to override this selection or set the CMake environment # CMAKE_INCLUDE_PATH to modify the search paths. # # Note that the header path has changed from SDL2/SDL.h to just SDL.h # This needed to change because "proper" SDL2 convention # is #include "SDL.h", not . This is done for portability # reasons because not all systems place things in SDL2/ (see FreeBSD). # # Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake # module with the minor edit of changing "SDL" to "SDL2" where necessary. This # was not created for redistribution, and exists temporarily pending official # SDL2 CMake modules. #============================================================================= # Copyright 2003-2009 Kitware, Inc. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) find_path(SDL2_INCLUDE_DIR SDL.h HINTS $ENV{SDL2DIR} PATH_SUFFIXES SDL2 PATHS ~/Library/Frameworks /Library/Frameworks /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave /opt ) find_library(SDL2_SHARED_LIBRARY_PATH NAMES SDL2 HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib PATHS /sw /opt/local /opt/csw /opt ) find_library(SDL2_STATIC_LIBRARY_PATH NAMES libSDL2.lib libSDL2.a SDL2.lib SDL2.a HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib PATHS /sw /opt/local /opt/csw /opt ) if(SDL2_STATIC) set(SDL2_LIBRARY_PATH ${SDL2_STATIC_LIBRARY_PATH}) else() set(SDL2_LIBRARY_PATH ${SDL2_SHARED_LIBRARY_PATH}) endif() find_library(SDL2_SDL2MAIN_LIBRARY_PATH NAMES libSDL2main.lib libSDL2main.a SDL2main.lib SDL2main.a HINTS $ENV{SDL2DIR} PATH_SUFFIXES lib64 lib PATHS ~/Library/Frameworks /Library/Frameworks /usr/local/include/SDL2 /usr/include/SDL2 /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave /opt ) if(SDL2_INCLUDE_DIR) file(READ "${SDL2_INCLUDE_DIR}/SDL_version.h" _SDL_VERSION_H) set(SDL2_REGEXES "SDL_MAJOR_VERSION[ ]+([0-9]+)" "SDL_MINOR_VERSION[ ]+([0-9]+)" "SDL_PATCHLEVEL[ ]+([0-9]+)" ) set(_SDL2_VERSION) foreach(_SDL2_REGEX ${SDL2_REGEXES}) string(REGEX MATCH "${_SDL2_REGEX}" _SDL2_NUMBER "${_SDL_VERSION_H}") if(NOT _SDL2_NUMBER) message(AUTHOR_WARNING "Cannot detect SDL2 version: regex \"${_SDL2_REGEX}\" does not match") endif() list(APPEND _SDL2_VERSION "${CMAKE_MATCH_1}") endforeach() string(REPLACE ";" "." SDL2_VERSION "${_SDL2_VERSION}") endif() set(SDL2_DEPENDENCIES) # For SDLmain if(SDL2_STATIC) list(APPEND SDL2_DEPENDENCIES ${CMAKE_DL_LIBS}) endif() if(SDL2_STATIC AND NOT SDL2_BUILDING_LIBRARY) list(APPEND SDL2_DEPENDENCIES ${SDL2_SDL2MAIN_LIBRARY_PATH}) endif() # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. # CMake doesn't display the -framework Cocoa string in the UI even # though it actually is there if I modify a pre-used variable. # I think it has something to do with the CACHE STRING. # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. if(APPLE) list(APPEND SDL2_DEPENDENCIES "-framework Cocoa") endif() # SDL2 may require threads on your system. # The Apple build may not need an explicit flag because one of the # frameworks may already provide it. # But for non-OSX systems, I will use the CMake Threads package. # In fact, there seems to be a problem if I used the Threads package # and try using this line, so I'm just skipping it entirely for OS X. if(NOT APPLE) find_package(Threads REQUIRED) list(APPEND SDL2_DEPENDENCIES Threads::Threads) endif() # MinGW needs an additional library, mwindows # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows # (Actually on second look, I think it only needs one of the m* libraries.) if(MINGW) set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") list(APPEND SDL2_DEPENDENCIES ${MINGW32_LIBRARY}) endif() if(WIN32) list(APPEND SDL2_DEPENDENCIES winmm imm32 version msimg32) endif() set(SDL2_LIBRARY ${SDL2_LIBRARY_PATH} ${SDL2_DEPENDENCIES}) set(SDL2_REQUIRED_LIBS SDL2_LIBRARY_PATH) if(NOT SDL2_BUILDING_LIBRARY) list(APPEND SDL2_REQUIRED_LIBS SDL2_SDL2MAIN_LIBRARY_PATH) endif() include(FindPackageHandleStandardArgs) find_package_handle_standard_args(SDL2 FOUND_VAR SDL2_FOUND REQUIRED_VARS ${SDL2_REQUIRED_LIBS} SDL2_INCLUDE_DIR VERSION_VAR SDL2_VERSION ) if(SDL2_FOUND) add_library(SDL2::SDL2 INTERFACE IMPORTED) set_property(TARGET SDL2::SDL2 PROPERTY INTERFACE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR}) set_property(TARGET SDL2::SDL2 PROPERTY INTERFACE_LINK_LIBRARIES ${SDL2_LIBRARY}) endif()