#ifndef INGAMESTATE_HPP #define INGAMESTATE_HPP #include "State.hpp" #include class IngameState : public State { PlayerController* _player; CharacterObject* _playerCharacter; glm::vec2 _lookAngles; glm::vec3 _movement; public: IngameState(); void spawnPlayerVehicle(); virtual void enter(); virtual void exit(); virtual void tick(float dt); virtual void handleEvent(const sf::Event& event); }; #endif // INGAMESTATE_HPP