#include "platform/FileIndex.hpp" #include #include #include #include #include #include "loaders/LoaderIMG.hpp" #include "platform/FileHandle.hpp" void FileIndex::indexGameDirectory(const rwfs::path& base_path) { gamedatapath_ = base_path; for (const rwfs::path& path : rwfs::recursive_directory_iterator(base_path)) { if (!rwfs::is_regular_file(path)) { continue; } std::string name = path.string(); std::transform(name.begin(), name.end(), name.begin(), ::tolower); filesystemfiles_[name] = path; } } FileHandle FileIndex::openFilePath(const std::string& file_path) { auto datapath = findFilePath(file_path); std::ifstream dfile(datapath.string(), std::ios_base::binary | std::ios_base::ate); if (!dfile.is_open()) { throw std::runtime_error("Unable to open file: " + file_path); } auto length = dfile.tellg(); dfile.seekg(0); auto data = new char[length]; dfile.read(data, length); return std::make_shared(data, length); } void FileIndex::indexTree(const rwfs::path& root) { for (const rwfs::path& path : rwfs::recursive_directory_iterator(root)) { if (!rwfs::is_regular_file(path)) { continue; } std::string directory = path.parent_path().string(); std::string realName = path.filename().string(); std::string lowerName = realName; std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower); files[lowerName] = {lowerName, realName, directory, ""}; } } void FileIndex::indexArchive(const std::string& archive) { // Split directory from archive name auto archive_path = rwfs::path(archive); auto directory = archive_path.parent_path(); auto archive_basename = archive_path.filename(); auto archive_full_path = directory / archive_basename; LoaderIMG img; if (!img.load(archive_full_path.string())) { throw std::runtime_error("Failed to load IMG archive: " + archive_full_path.string()); } std::string lowerName; for (size_t i = 0; i < img.getAssetCount(); ++i) { auto& asset = img.getAssetInfoByIndex(i); if (asset.size == 0) continue; lowerName = asset.name; std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower); files[lowerName] = {lowerName, asset.name, directory.string(), archive_basename.string()}; } } FileHandle FileIndex::openFile(const std::string& filename) { auto iterator = files.find(filename); if (iterator == files.end()) { return nullptr; } IndexData& f = iterator->second; bool isArchive = !f.archive.empty(); auto fsName = f.directory + "/" + f.originalName; char* data = nullptr; size_t length = 0; if (isArchive) { fsName = f.directory + "/" + f.archive; LoaderIMG img; if (!img.load(fsName)) { throw std::runtime_error("Failed to load IMG archive: " + fsName); } LoaderIMGFile file; if (img.findAssetInfo(f.originalName, file)) { length = file.size * 2048; data = img.loadToMemory(f.originalName); } } else { std::ifstream dfile(fsName.c_str(), std::ios_base::binary); if (!dfile.is_open()) { throw std::runtime_error("Unable to open file: " + fsName); } dfile.seekg(0, std::ios_base::end); length = dfile.tellg(); dfile.seekg(0); data = new char[length]; dfile.read(data, length); } if (data == nullptr) { return nullptr; } return std::make_shared(data, length); }