#ifndef DEBUGSTATE_HPP #define DEBUGSTATE_HPP #include "State.hpp" class DebugState : public State { glm::vec3 _debugPos; glm::vec3 _movement; glm::vec2 _debugAngles; bool _freeLook; bool _sonicMode; public: DebugState(); virtual void enter(); virtual void exit(); virtual void tick(float dt); virtual void handleEvent(const sf::Event& event); void spawnVehicle(unsigned int id); }; #endif // DEBUGSTATE_HPP