#include #include #include "test_globals.hpp" BOOST_AUTO_TEST_SUITE(ObjectDataTests) BOOST_AUTO_TEST_CASE(test_object_data) { { LoaderIDE l; l.load(Global::get().getGamePath() + "/data/maps/generic.ide"); BOOST_ASSERT( l.objects.find(1100) != l.objects.end() ); auto obj = l.objects[1100]; auto def = std::dynamic_pointer_cast(obj); BOOST_ASSERT(def->class_type == ObjectInformation::_class("OBJS")); BOOST_CHECK_EQUAL( def->modelName, "rd_Corner1" ); BOOST_CHECK_EQUAL( def->textureName, "generic" ); BOOST_CHECK_EQUAL( def->numClumps, 1 ); BOOST_CHECK_EQUAL( def->drawDistance[0], 220 ); BOOST_CHECK_EQUAL( def->flags, 0 ); } { LoaderIDE l; l.load(Global::get().getGamePath() + "/data/default.ide"); BOOST_ASSERT( l.objects.find(90) != l.objects.end() ); auto obj = l.objects[90]; auto def = std::dynamic_pointer_cast(obj); BOOST_ASSERT(def->class_type == ObjectInformation::_class("CARS")); BOOST_CHECK_EQUAL( def->modelName, "landstal"); BOOST_CHECK_EQUAL( def->textureName, "landstal" ); BOOST_CHECK_EQUAL( def->type, VehicleData::CAR ); BOOST_CHECK_EQUAL( def->handlingID, "LANDSTAL" ); BOOST_CHECK_EQUAL( def->gameName, "LANDSTK" ); BOOST_CHECK_EQUAL( def->classType, VehicleData::RICHFAMILY ); BOOST_CHECK_EQUAL( def->frequency, 10 ); BOOST_CHECK_EQUAL( def->wheelModelID, 164 ); BOOST_CHECK_CLOSE( def->wheelScale, 0.8f, 0.01f); } } BOOST_AUTO_TEST_CASE(test_gamedata_data) { } BOOST_AUTO_TEST_SUITE_END()