cmake_minimum_required(VERSION 3.8) project(OpenRW) include(GNUInstallDirs) # Read the configuration arguments include("${PROJECT_SOURCE_DIR}/cmake_options.cmake") list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/modules") # Include git hash in source include(GetGitRevisionDescription) get_git_head_revision(GIT_REFSPEC GIT_SHA1) message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}") include(WrapTargets) if(USE_CONAN) if(EXISTS "${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake") message(STATUS "Using conan 'cmake_multi' generator") include("${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake") else() message(STATUS "Using conan 'cmake' generator") include("${CMAKE_BINARY_DIR}/conanbuildinfo.cmake") endif() conan_basic_setup(TARGETS) rwdep_wrap_conan_targets() else() find_package(Boost REQUIRED) find_package(Boost COMPONENTS program_options system REQUIRED) if(FILESYSTEM_LIBRARY STREQUAL "BOOST") find_package(Boost COMPONENTS filesystem system REQUIRED) endif() if(BUILD_TESTS) find_package(Boost COMPONENTS unit_test_framework REQUIRED) endif() if(BUILD_TOOLS) find_package(Freetype REQUIRED) endif() # Do not link to SDL2main library set(SDL2_BUILDING_LIBRARY True) find_package(OpenAL REQUIRED) find_package(Bullet REQUIRED) find_package(GLM REQUIRED) find_package(FFmpeg REQUIRED) find_package(SDL2 REQUIRED) rwdep_wrap_find_packages() endif() set(OpenGL_GL_PREFERENCE GLVND) find_package(OpenGL REQUIRED) if(CHECK_CLANGTIDY) find_package(ClangTidy REQUIRED) endif() if(CHECK_IWYU) find_package(IncludeWhatYouUse REQUIRED) endif() # Create a rw_interface TARGET that holds all compiler options include("${PROJECT_SOURCE_DIR}/cmake_configure.cmake") add_subdirectory(rwcore) add_subdirectory(rwengine) add_subdirectory(rwgame) if(BUILD_VIEWER) add_subdirectory(rwviewer) endif() if(BUILD_TESTS) enable_testing() include(CTest) add_subdirectory(tests) endif() if(BUILD_TOOLS) add_subdirectory(rwtools) endif() # Copy the license to the install directory install(FILES COPYING DESTINATION "${CMAKE_INSTALL_DOCDIR}" ) # Copy the license to the build directory (for CI) file(COPY COPYING DESTINATION "${PROJECT_BINARY_DIR}" ) include(CMakeCPack.cmake)