########################################################### ## RWLIB ########################################################### SET(RWLIB_SOURCES # GL stuff is only here temporarily, hoping to move it back to rwengine "source/gl/gl_core_3_3.c" "source/gl/gl_core_3_3.h" "source/gl/DrawBuffer.hpp" "source/gl/DrawBuffer.cpp" "source/gl/GeometryBuffer.hpp" "source/gl/GeometryBuffer.cpp" "source/gl/TextureData.hpp" "source/gl/TextureData.cpp" "source/rw/types.hpp" "source/rw/defines.hpp" "source/platform/FileHandle.hpp" "source/platform/FileIndex.hpp" "source/platform/FileIndex.cpp" "source/data/ResourceHandle.hpp" "source/data/Model.hpp" "source/data/Model.cpp" "source/loaders/LoaderIMG.hpp" "source/loaders/LoaderIMG.cpp" "source/loaders/RWBinaryStream.hpp" "source/loaders/LoaderDFF.hpp" "source/loaders/LoaderDFF.cpp" "source/loaders/LoaderTXD.hpp" "source/loaders/LoaderTXD.cpp" "source/job/WorkContext.hpp" "source/job/WorkContext.cpp" ) add_library(rwlib ${RWLIB_SOURCES} ) include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/source") target_include_directories(rwlib PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/source") target_link_libraries(rwlib ${OPENGL_LIBRARIES} ${OPENRW_PLATFORM_LIBS})