#include "State.hpp" #include "RWGame.hpp" // This serves as the "initial" camera position. ViewCamera defaultView({-250.f, -550.f, 75.f}, glm::angleAxis(glm::radians(5.f), glm::vec3(0.f, 1.f, 0.f))); const ViewCamera& State::getCamera() { return defaultView; } bool State::shouldWorldUpdate() { return false; } GameWorld* State::getWorld() { return game->getWorld(); } sf::RenderWindow& State::getWindow() { return game->getWindow(); }