#include "ViewerWindow.hpp" #include #include "ViewerWidget.hpp" #include "ItemListWidget.hpp" #include "ModelFramesWidget.hpp" #include "AnimationListWidget.hpp" #include #include #include #include #include static int MaxRecentGames = 5; ViewerWindow::ViewerWindow(QWidget* parent, Qt::WindowFlags flags): QMainWindow(parent, flags) { setMinimumSize(640, 480); viewer = new ViewerWidget(); this->setCentralWidget(viewer); itemsWidget = new ItemListWidget; itemsWidget->setObjectName("archivewidget"); this->addDockWidget(Qt::LeftDockWidgetArea, itemsWidget); frameswidget = new ModelFramesWidget; frameswidget->setObjectName("frameswidget"); this->addDockWidget(Qt::RightDockWidgetArea, frameswidget); animationswidget = new AnimationListWidget; animationswidget->setObjectName("animationswidget"); this->addDockWidget(Qt::RightDockWidgetArea, animationswidget); QMenuBar* mb = this->menuBar(); QMenu* file = mb->addMenu("&File"); file->addAction("Open &Game", this, SLOT(loadGame())); file->addSeparator(); for(int i = 0; i < MaxRecentGames; ++i) { QAction* r = file->addAction(""); recentGames.append(r); connect(r, SIGNAL(triggered()), SLOT(openRecent())); } recentSep = file->addSeparator(); auto ex = file->addAction("E&xit"); ex->setShortcut(QKeySequence::Quit); connect(ex, SIGNAL(triggered()), QApplication::instance(), SLOT(closeAllWindows())); QMenu* data = mb->addMenu("&Data"); data->addAction("Export &Model", viewer, SLOT(exportModel())); QMenu* anim = mb->addMenu("&Animation"); anim->addAction("Load &Animations", this, SLOT(openAnimations())); connect(itemsWidget, SIGNAL(selectedItemChanged(qint16)), viewer, SLOT(showItem(qint16))); connect(viewer, SIGNAL(dataLoaded(GameWorld*)), itemsWidget, SLOT(worldLoaded(GameWorld*))); connect(animationswidget, SIGNAL(selectedAnimationChanged(Animation*)), viewer, SLOT(showAnimation(Animation*))); updateRecentGames(); } void ViewerWindow::showEvent(QShowEvent*) { static bool first = true; if(first) { QSettings settings("OpenRW", "rwviewer"); restoreGeometry(settings.value("window/geometry").toByteArray()); restoreState(settings.value("window/windowState").toByteArray()); first = false; } } void ViewerWindow::closeEvent(QCloseEvent* event) { QSettings settings("OpenRW", "rwviewer"); settings.setValue("window/geometry", saveGeometry()); settings.setValue("window/windowState", saveState()); QMainWindow::closeEvent(event); } void ViewerWindow::openAnimations() { QFileDialog dialog(this, "Open Animations", QDir::homePath(), "IFP Animations (*.ifp)"); if(dialog.exec()) { std::ifstream dfile(dialog.selectedFiles().at(0).toStdString().c_str()); AnimationList anims; if(dfile.is_open()) { dfile.seekg(0, std::ios_base::end); size_t length = dfile.tellg(); dfile.seekg(0); char *file = new char[length]; dfile.read(file, length); LoaderIFP loader; if( loader.loadFromMemory(file) ) { for(auto& f : loader.animations) { anims.push_back(f); } } delete[] file; } animationswidget->setAnimations(anims); } } void ViewerWindow::loadGame() { QString dir = QFileDialog::getExistingDirectory( this, tr("Open Directory"), QDir::homePath(), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks); if( dir.size() > 0 ) loadGame( dir ); } void ViewerWindow::loadGame(const QString &path) { QDir gameDir( path ); if( gameDir.exists() && path.size() > 0 ) { viewer->setGamePath( gameDir.absolutePath().toStdString() ); } QSettings settings("OpenRW", "rwviewer"); QStringList recent = settings.value("recentGames").toStringList(); recent.removeAll( path ); recent.prepend( path ); while(recent.size() > MaxRecentGames) recent.removeLast(); settings.setValue("recentGames", recent); updateRecentGames(); } void ViewerWindow::openRecent() { QAction* r = qobject_cast< QAction* >(sender()); if(r) { loadGame( r->data().toString() ); } } void ViewerWindow::updateRecentGames() { QSettings settings("OpenRW", "rwviewer"); QStringList recent = settings.value("recentGames").toStringList(); for(int i = 0; i < MaxRecentGames; ++i) { if(i < recent.size()) { QString fnm(QFileInfo(recent[i]).fileName()); recentGames[i]->setText(tr("&%1 - %2").arg(i).arg(fnm)); recentGames[i]->setData(recent[i]); recentGames[i]->setVisible(true); } else { recentGames[i]->setVisible(false); } } recentSep->setVisible(recent.size() > 0); }