cmake_minimum_required(VERSION 3.2.2) project(OpenRW) include(GNUInstallDirs) # Read the configuration arguments include("${PROJECT_SOURCE_DIR}/cmake_options.cmake") # Create a rw_interface TARGET that holds all compiler options include("${PROJECT_SOURCE_DIR}/cmake_configure.cmake") # Include git hash in source include(GetGitRevisionDescription) get_git_head_revision(GIT_REFSPEC GIT_SHA1) message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}") set(OpenGL_GL_PREFERENCE GLVND) find_package(OpenGL REQUIRED) find_package(OpenAL REQUIRED) find_package(Bullet REQUIRED) find_package(GLM REQUIRED) find_package(FFmpeg REQUIRED) find_package(SDL2 REQUIRED) if(CHECK_CLANGTIDY) find_package(ClangTidy REQUIRED) endif() add_subdirectory(rwlib) add_subdirectory(rwengine) add_subdirectory(rwgame) if(BUILD_VIEWER) add_subdirectory(rwviewer) endif() if(BUILD_TESTS) enable_testing() include(CTest) add_subdirectory(tests) endif() # Copy the license to the install directory install(FILES COPYING DESTINATION "${CMAKE_INSTALL_DOCDIR}" ) # Copy the license to the build directory (for CI) file(COPY COPYING DESTINATION "${PROJECT_BINARY_DIR}" ) include(CMakeCPack.cmake)