configure_file("${CMAKE_CURRENT_SOURCE_DIR}/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp" @ONLY) add_library(librwgame STATIC GitSHA1.h "${CMAKE_CURRENT_BINARY_DIR}/GitSHA1.cpp" RWConfig.inc RWConfig.hpp RWConfig.cpp GameBase.hpp GameBase.cpp RWGame.hpp RWGame.cpp GameWindow.hpp GameWindow.cpp RWImGui.cpp RWImGui.hpp HUDDrawer.hpp HUDDrawer.cpp MenuSystem.hpp MenuSystem.cpp GameInput.hpp GameInput.cpp game.hpp WindowIcon.hpp StateManager.hpp StateManager.cpp State.hpp State.cpp states/LoadingState.hpp states/LoadingState.cpp states/IngameState.hpp states/IngameState.cpp states/PauseState.hpp states/PauseState.cpp states/MenuState.hpp states/MenuState.cpp states/DebugState.hpp states/DebugState.cpp states/BenchmarkState.hpp states/BenchmarkState.cpp ) openrw_target_apply_options( TARGET librwgame CORE COVERAGE ) set_target_properties(librwgame PROPERTIES OUTPUT_NAME "rwgame" PREFIX "lib" ) target_include_directories(librwgame PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}" ) target_link_libraries(librwgame PUBLIC openrw::interface rwengine Boost::program_options SDL2::SDL2 ) target_compile_definitions(librwgame PUBLIC RW_IMGUI ) target_link_libraries(librwgame PUBLIC imgui::sdl_gl3 ) add_executable(rwgame main.cpp ) target_link_libraries(rwgame PRIVATE librwgame ) openrw_target_apply_options( TARGET rwgame CORE COVERAGE INSTALL INSTALL_PDB )