#include #include #include #include #include "test_Globals.hpp" #define T(x) GameStringUtil::fromString(x, FONT_PRICEDOWN) BOOST_AUTO_TEST_SUITE(TextTests) #if RW_TEST_WITH_DATA BOOST_AUTO_TEST_CASE(load_test) { { auto d = Global::get().e->data->index.openFileRaw("text/english.gxt"); GameTexts texts; LoaderGXT loader; loader.load(texts, d); BOOST_CHECK_EQUAL(texts.text("1008"), T("BUSTED")); } } #endif BOOST_AUTO_TEST_CASE(special_chars) { { auto newline = T("\n"); BOOST_CHECK_EQUAL(newline.size(), 1); BOOST_CHECK_EQUAL(newline[0], '\n'); } } BOOST_AUTO_TEST_CASE(big_test) { // Check that makeBig creates a text in the right place { auto big = ScreenTextEntry::makeBig("TEST_1", T("Test String"), 1, 5000); BOOST_CHECK_EQUAL("TEST_1", big.id); BOOST_CHECK_EQUAL(T("Test String"), big.text); BOOST_CHECK_EQUAL(5000, big.durationMS); BOOST_CHECK_EQUAL(0, big.displayedMS); BOOST_CHECK_EQUAL(1, big.alignment); BOOST_CHECK_EQUAL(50, big.size); } { auto big = ScreenTextEntry::makeBig("TEST_1", T("Test String"), 2, 5000); BOOST_CHECK_EQUAL(T("Test String"), big.text); BOOST_CHECK_EQUAL(5000, big.durationMS); BOOST_CHECK_EQUAL(0, big.displayedMS); BOOST_CHECK_EQUAL(2, big.alignment); BOOST_CHECK_EQUAL(30, big.size); } } BOOST_AUTO_TEST_CASE(help_test) { auto help = ScreenTextEntry::makeHelp("TEST_1", T("Test Help")); BOOST_CHECK_EQUAL(T("Test Help"), help.text); BOOST_CHECK_EQUAL(5000, help.durationMS); BOOST_CHECK_EQUAL(0, help.displayedMS); BOOST_CHECK_EQUAL(18, help.size); } BOOST_AUTO_TEST_CASE(queue_test) { // Check that creating a test puts it on the right queue. ScreenText st; st.addText( ScreenTextEntry::makeBig("TEST_1", T("Test String"), 2, 5000)); st.addText( ScreenTextEntry::makeHighPriority("TEST_1", T("Test String"), 5000)); BOOST_REQUIRE(st.getText().size() == 1); BOOST_CHECK_EQUAL(T("Test String"), st.getText()[0].text); BOOST_CHECK_EQUAL(5000, st.getText()[0].durationMS); BOOST_CHECK_EQUAL(0, st.getText()[0].displayedMS); BOOST_CHECK_EQUAL(1, st.getText().size()); st.tick(6.f); BOOST_CHECK_EQUAL(0, st.getText().size()); BOOST_CHECK_EQUAL(0, st.getText().size()); } BOOST_AUTO_TEST_CASE(clear_test) { ScreenText st; st.addText( ScreenTextEntry::makeBig("TEST_1", T("Test String"), 2, 5000)); BOOST_CHECK_EQUAL(1, st.getText().size()); st.clear(); BOOST_CHECK_EQUAL(0, st.getText().size()); } BOOST_AUTO_TEST_CASE(format_test) { // Test formating of string codes into strings. const auto codeStr1 = T("Hello ~1~ world"); const auto codeStr2 = T("~1~Hello ~1~ world~1~"); const auto codeStr3 = T("Hello world~1~"); auto f1 = ScreenText::format(codeStr1, T("r")); BOOST_CHECK_EQUAL(f1, T("Hello r world")); auto f2 = ScreenText::format(codeStr2, T("k"), T("h")); BOOST_CHECK_EQUAL(f2, T("kHello h world~1~")); auto f3 = ScreenText::format(codeStr3, T("x")); BOOST_CHECK_EQUAL(f3, T("Hello worldx")); auto f4 = ScreenText::format(codeStr3, T("x"), T("k")); BOOST_CHECK_EQUAL(f4, T("Hello worldx")); } BOOST_AUTO_TEST_CASE(format_remove) { // Test removing an identified string from the list ScreenText st; st.addText( ScreenTextEntry::makeBig("TEST_2", T("Test String"), 2, 5000)); st.addText( ScreenTextEntry::makeBig("TEST_1", T("Test String"), 2, 5000)); st.addText( ScreenTextEntry::makeBig("TEST_1", T("Test String"), 2, 5000)); BOOST_CHECK_EQUAL(3, st.getText().size()); st.remove("TEST_1"); BOOST_CHECK_EQUAL(1, st.getText().size()); } BOOST_AUTO_TEST_SUITE_END()