#include #include /*BOOST_AUTO_TEST_SUITE(TextureAtlasTests) BOOST_AUTO_TEST_CASE(atlas_fill_test) { TextureAtlas atlas(16, 16); size_t dim = 16; BOOST_CHECK( atlas.canPack(&dim, &dim, 1) ); float s, t, w, h; atlas.packTexture(nullptr, dim, dim, s, t, w, h); BOOST_CHECK( s == 0.f ); BOOST_CHECK( t == 0.f ); BOOST_CHECK( w == 1.f ); BOOST_CHECK( h == 1.f ); BOOST_CHECK( atlas.canPack(&dim, &dim, 1) == false ); } BOOST_AUTO_TEST_CASE(atlas_pack_test) { TextureAtlas atlas(4, 4); size_t dim = 1; uint8_t pixels[] = { 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF }; float s, t, w, h; atlas.packTexture(pixels+0, dim, dim, s, t, w, h); BOOST_CHECK( s == 0.f && t == 0.f && w == 0.25f && h == 0.25f ); atlas.packTexture(pixels+4, dim, dim, s, t, w, h); BOOST_CHECK( s == 0.25f && t == 0.f && w == 0.25f && h == 0.25f ); atlas.packTexture(pixels+8, dim, dim, s, t, w, h); BOOST_CHECK( s == 0.5f && t == 0.f && w == 0.25f && h == 0.25f ); atlas.packTexture(pixels+12, dim, dim, s, t, w, h); BOOST_CHECK( s == 0.75f && t == 0.f && w == 0.25f && h == 0.25f ); BOOST_CHECK( atlas.canPack(&dim, &dim, 1) == true ); uint8_t outPixels[4*4*4]; glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, outPixels); for(size_t p = 0; p < 16; ++p) { BOOST_CHECK(outPixels[p] == pixels[p]); } } BOOST_AUTO_TEST_SUITE_END() */