#include #include #include "test_globals.hpp" BOOST_AUTO_TEST_SUITE(ObjectDataTests) #if RW_TEST_WITH_DATA BOOST_AUTO_TEST_CASE(test_object_data) { { LoaderIDE l; l.load(Global::get().getGamePath() + "/data/maps/generic.ide"); BOOST_ASSERT(l.objects.find(1100) != l.objects.end()); auto obj = l.objects[1100]; auto def = std::dynamic_pointer_cast(obj); BOOST_ASSERT(def->class_type == ObjectInformation::_class("OBJS")); BOOST_CHECK_EQUAL(def->modelName, "rd_Corner1"); BOOST_CHECK_EQUAL(def->textureName, "generic"); BOOST_CHECK_EQUAL(def->numClumps, 1); BOOST_CHECK_EQUAL(def->drawDistance[0], 220); BOOST_CHECK_EQUAL(def->flags, 0); } { LoaderIDE l; l.load(Global::get().getGamePath() + "/data/default.ide"); BOOST_ASSERT(l.objects.find(90) != l.objects.end()); auto obj = l.objects[90]; auto def = std::dynamic_pointer_cast(obj); BOOST_ASSERT(def->class_type == ObjectInformation::_class("CARS")); BOOST_CHECK_EQUAL(def->modelName, "landstal"); BOOST_CHECK_EQUAL(def->textureName, "landstal"); BOOST_CHECK_EQUAL(def->type, VehicleData::CAR); BOOST_CHECK_EQUAL(def->handlingID, "LANDSTAL"); BOOST_CHECK_EQUAL(def->gameName, "LANDSTK"); BOOST_CHECK_EQUAL(def->classType, VehicleData::RICHFAMILY); BOOST_CHECK_EQUAL(def->frequency, 10); BOOST_CHECK_EQUAL(def->wheelModelID, 164); BOOST_CHECK_CLOSE(def->wheelScale, 0.8f, 0.01f); } } BOOST_AUTO_TEST_CASE(test_gamedata_data) { } #endif BOOST_AUTO_TEST_SUITE_END()