############################################################################## # Unit Tests ############################################################################## find_package(Boost COMPONENTS filesystem unit_test_framework system REQUIRED) set(TESTS Animation Archive Buoyancy Character Chase Config Cutscene Data FileIndex GameData GameWorld Input Items Lifetime LoaderDFF LoaderIPL Logger Menu Object ObjectData Pickup Renderer RWBStream SaveGame ScriptMachine State Text TrafficDirector Vehicle VisualFX Weapon World ZoneData ) set(TEST_SOURCES main.cpp test_Globals.cpp test_Globals.hpp # Hack in rwgame sources until there's a per-target test suite "${CMAKE_SOURCE_DIR}/rwgame/GameConfig.cpp" "${CMAKE_SOURCE_DIR}/rwgame/GameWindow.cpp" "${CMAKE_SOURCE_DIR}/rwgame/GameInput.cpp" ) foreach(TEST ${TESTS}) list(APPEND TEST_SOURCES "test_${TEST}.cpp") endforeach() add_executable(rwtests ${TEST_SOURCES} ) target_compile_definitions(rwtests PRIVATE "RW_TEST_WITH_DATA=$>" ) if(NOT CMAKE_SYSTEM_NAME STREQUAL "Windows") target_compile_definitions(rwtests PRIVATE "BOOST_TEST_DYN_LINK" ) endif() target_include_directories(rwtests SYSTEM PRIVATE ${Boost_INCLUDE_DIRS} ) target_include_directories(rwtests PRIVATE "${CMAKE_SOURCE_DIR}/tests" "${CMAKE_SOURCE_DIR}/rwgame" ) target_link_libraries(rwtests PRIVATE rwengine SDL2::SDL2 ${Boost_FILESYSTEM_LIBRARY} ${Boost_UNIT_TEST_FRAMEWORK_LIBRARY} ${Boost_SYSTEM_LIBRARY} ) openrw_target_apply_options(TARGET rwtests) if(SEPARATE_TEST_SUITES) foreach(TEST ${TESTS}) add_test( NAME "${TEST}" COMMAND "$" "-t" "${TEST}Tests" ) set_tests_properties("${TEST}" PROPERTIES TIMEOUT 300 ) endforeach() else() add_test(NAME UnitTests COMMAND "$" ) set_tests_properties(UnitTests PROPERTIES TIMEOUT 300 ) endif()